Hello! I'm Stiven, a 3D General Artist and Graphic Designer based in Albania. I earned my Master of Information Technology in 2019, following studies in IT, and I've always been passionate about visual arts in general. In my free time I learned Adobe software and began recreating logos, gradually moving toward brand identity projects. Later I joined a group of talented people from whom I learned a lot and became a 3D General Artist & Visualizer, the position I currently hold. I focus mainly on hard surface modeling, UV mapping, shading, texturing, lighting and rendering, but I'm not limited to these. I've worked on projects for brands like Kering Eyewear, Danese and Fimap using Maya, V-Ray, Photoshop, Illustrator and Substance Painter, among others. I look forward to growing my skills in character modeling, animation, VFX and more.

Stiven Petrela

Hello! I'm Stiven, a 3D General Artist and Graphic Designer based in Albania. I earned my Master of Information Technology in 2019, following studies in IT, and I've always been passionate about visual arts in general. In my free time I learned Adobe software and began recreating logos, gradually moving toward brand identity projects. Later I joined a group of talented people from whom I learned a lot and became a 3D General Artist & Visualizer, the position I currently hold. I focus mainly on hard surface modeling, UV mapping, shading, texturing, lighting and rendering, but I'm not limited to these. I've worked on projects for brands like Kering Eyewear, Danese and Fimap using Maya, V-Ray, Photoshop, Illustrator and Substance Painter, among others. I look forward to growing my skills in character modeling, animation, VFX and more.

Next availability:
June 1, 2026

Hello! I’m Stiven, a 3D General Artist and Graphic Designer based in Albania. I earned my Master of Information Technology in 2019, following studies in IT, and I’ve always been passionate about visual arts in general. In my free time I learned Adobe software and began recreating logos, gradually moving toward brand identity projects. Later I joined a group of talented people from whom I learned a lot and became a 3D General Artist & Visualizer, the position I currently hold. I focus mainly on hard surface modeling, UV mapping, shading, texturing, lighting and rendering, but I’m not limited to these.

I’ve worked on projects for brands like Kering Eyewear, Danese and Fimap using Maya, V-Ray, Photoshop, Illustrator and Substance Painter, among others. I look forward to growing my skills in character modeling, animation, VFX and more.

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Language

Italian
Advanced
English
Advanced
Albanian
Fluent

Work Experience

Graphic Designer at STAR7
February 1, 2020 - February 28, 2022
Tasked to create visual guidelines, photo manipulation, trace and create logos for car user manuals of the STELLANTIS group, mainly Jeep, Fiat, Lancia and Alfa Romeo.
3D General Artist & Product Visualizer at AR7
March 1, 2022 - Present
In this role I focus on 3D modeling, UV mapping, shading, texturing, lighting and rendering for brand projects such as Kering Eyewear, Danese & Fimap using Maya, V-Ray, Photoshop, Illustrator and Substance Painter; I aim to grow in character modeling, animation, and level design, as well as VFX.

Education

Master of Information Technology at Aleksander Xhuvani University, Faculty of Natural Sciences
January 1, 2018 - January 1, 2019
Bachelor of Information Technology at Aleksander Xhuvani University, Elbasan
January 1, 2014 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Professional Services, Other, Manufacturing, Education