I am a professional Game Developer with 3.5 years of industry experience specializing in Unity and C#. My background is built on delivering high-performance solutions for live titles and bridging the gap between platforms through expert porting.
I don’t just build games; I optimize them for long-term success. Having worked extensively in Live Ops, I understand the critical importance of writing scalable, bug-free code that can handle real-time updates and large player bases without friction.
Core Expertise:
Engine: Unity (Advanced C#)
Live Ops: Feature integration, remote settings, and event management for live titles.
Porting: Seamlessly transitioning titles across Mobile, PC, and Web.
Architecture: Clean, modular code and custom Editor tools to speed up workflows.
Performance: Advanced optimization for memory management and frame rates.
Whether you need a new feature implemented in a live environment or a full project ported to a new platform, I provide the technical precision required to get it done right the first time.
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