I'm Daniel Moreira, a Generalist Game Designer with 3+ years of experience shaping systems, narrative content, and live events for multiplayer environments. I connect mechanics, economy, and progression into cohesive player experiences and emphasize iteration, documentation, and delivery of engaging gameplay loops. Currently, I design for Gamers Hub's GTA V roleplay server and lead independent projects, balancing diverse player types and crafting seasonal narratives. I'm passionate about turning ambitious ideas into polished, live services through clear documentation and collaborative teamwork.

Daniel Moreira

I'm Daniel Moreira, a Generalist Game Designer with 3+ years of experience shaping systems, narrative content, and live events for multiplayer environments. I connect mechanics, economy, and progression into cohesive player experiences and emphasize iteration, documentation, and delivery of engaging gameplay loops. Currently, I design for Gamers Hub's GTA V roleplay server and lead independent projects, balancing diverse player types and crafting seasonal narratives. I'm passionate about turning ambitious ideas into polished, live services through clear documentation and collaborative teamwork.

Available to hire

I’m Daniel Moreira, a Generalist Game Designer with 3+ years of experience shaping systems, narrative content, and live events for multiplayer environments. I connect mechanics, economy, and progression into cohesive player experiences and emphasize iteration, documentation, and delivery of engaging gameplay loops.

Currently, I design for Gamers Hub’s GTA V roleplay server and lead independent projects, balancing diverse player types and crafting seasonal narratives. I’m passionate about turning ambitious ideas into polished, live services through clear documentation and collaborative teamwork.

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Experience Level

Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Advanced

Work Experience

Game Designer at Independent Projects
January 1, 2023 - Present
Sitadel (GMTK Jam 2025): Led design of a momentum-based core loop; balanced pacing and iteration. Project 06 (ARPG): Authored one-pager & GDD; defined AI-driven narrative, progression & combat loop. Manor (Psychological Horror): Developed narrative pillars, lore bible & atmospheric progression.
Game Designer at Gamers Hub
January 1, 2022 - Present
Designed missions, systems and live events for a GTA V Roleplay server with 3,000+ recurrent players. Built scalable gameplay systems including agriculture & animal husbandry, money laundering, and territory conquest. Designed seasonal narrative-driven events (e.g., Halloween specials with unique lore and mission chains). Balanced economy and progression across different player types (roleplayers, PvPers, traders).

Education

High School Diploma (Adults) at EF Education First
January 11, 2030 - January 4, 2026

Qualifications

EF SET English Certificate C2
January 11, 2030 - January 4, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education