I am a versatile 3D Character Artist and Environment Modeler with experience across game and visualization productions. I specialize in the full character pipeline—modeling, texturing, hair and fur, cloth simulation, and performance-based animation. I am proficient in Maya, ZBrush, Blender, and Substance Painter with strong PBR workflows. Notable credits include the NPL Official Trailer, the Lumbini Lions mascot, and the TU Cricket Stadium environment visualization. I’m collaborative, deadline-driven, and committed to quality. I thrive in fast-paced teams, enjoy mentoring junior artists, and love turning concepts into high-quality assets for demanding audiences.

Sujin Shakya

I am a versatile 3D Character Artist and Environment Modeler with experience across game and visualization productions. I specialize in the full character pipeline—modeling, texturing, hair and fur, cloth simulation, and performance-based animation. I am proficient in Maya, ZBrush, Blender, and Substance Painter with strong PBR workflows. Notable credits include the NPL Official Trailer, the Lumbini Lions mascot, and the TU Cricket Stadium environment visualization. I’m collaborative, deadline-driven, and committed to quality. I thrive in fast-paced teams, enjoy mentoring junior artists, and love turning concepts into high-quality assets for demanding audiences.

Available to hire

I am a versatile 3D Character Artist and Environment Modeler with experience across game and visualization productions. I specialize in the full character pipeline—modeling, texturing, hair and fur, cloth simulation, and performance-based animation. I am proficient in Maya, ZBrush, Blender, and Substance Painter with strong PBR workflows. Notable credits include the NPL Official Trailer, the Lumbini Lions mascot, and the TU Cricket Stadium environment visualization.

I’m collaborative, deadline-driven, and committed to quality. I thrive in fast-paced teams, enjoy mentoring junior artists, and love turning concepts into high-quality assets for demanding audiences.

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Language

English
Intermediate
Nepali
Fluent
Hindi
Advanced

Work Experience

Character artist at Paracosma nepal
August 16, 2022 - April 20, 2025
3D Character Artist & Environment Modeler at BrandLogiq NP
January 1, 2023 - January 1, 2024
Modeled and textured high-quality 3D characters for commercial productions. Produced character animations including body mechanics and facial animation. Hair & fur grooming workflows using Maya XGen and nHair. Designed and simulated cloth using nCloth. Built TU Cricket Stadium environment. Lead character artist on NPL trailer. Created Lumbini Lions 3D mascot. Worked on Billion Ball app trailer. Performed UV unwrapping and PBR texturing. Optimized assets for performance.
Anime Character Artist at N&S / Digital Gear
January 1, 2025 - Present
Designed anime-style characters. Built animation-ready topology. Created stylized textures. Collaborated with teams.
3D Character Artist at Paracosma Nepal
January 1, 2021 - January 1, 2023
Developed assets for VR/AR applications. Improved baking workflows. Mentored junior artists.

Education

Advance diploma in 3D animation and vfx at Idream animation academy
March 17, 2019 - January 7, 2022
Advance Diploma in 3D Animation & VFX at iDream Animation Academy
January 1, 2020 - January 1, 2022
Campion Academy at Campion Academy
January 1, 2018 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Other, Gaming, Media & Entertainment, Software & Internet
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