I am a versatile 3D Character Artist and Environment Modeler with experience across game and visualization productions. I specialize in the full character pipeline—modeling, texturing, hair and fur, cloth simulation, and performance-based animation. I am proficient in Maya, ZBrush, Blender, and Substance Painter with strong PBR workflows. Notable credits include the NPL Official Trailer, the Lumbini Lions mascot, and the TU Cricket Stadium environment visualization.
I’m collaborative, deadline-driven, and committed to quality. I thrive in fast-paced teams, enjoy mentoring junior artists, and love turning concepts into high-quality assets for demanding audiences.
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