I did a sculpting of this buddha skull while i was in learning phase. designer
- 3D Modeler
- Character Designer
I am a versatile 3D Character Artist and Environment Modeler with experience across game and visualization productions.
I am a versatile 3D Character Artist and Environment Modeler with experience across game and visualization productions. I specialize in the full character pipeline—modeling, texturing, hair and fur, cloth simulation, and performance-based animation. I am proficient in Maya, ZBrush, Blender, and Substance Painter with strong PBR workflows. Notable credits include the NPL Official Trailer, the Lumbini Lions mascot, and the TU Cricket Stadium environment visualization.
I’m collaborative, deadline-driven, and committed to quality. I thrive in fast-paced teams, enjoy mentoring junior artists, and love turning concepts into high-quality assets for demanding audiences.
I did a sculpting of this buddha skull while i was in learning phase. designer
Designed anime-style characters. Built animation-ready topology. Created stylized textures. Collaborated with teams.
Modeled and textured high-quality 3D characters for commercial productions. Produced character animations including body mechanics and facial animation. Hair & fur grooming workflows using Maya XGen and nHair. Designed and simulated cloth using nCloth. Built TU Cricket Stadium environment. Lead character artist on NPL trailer. Created Lumbini Lions 3D mascot. Worked on Billion Ball app trailer. Performed UV unwrapping and PBR texturing. Optimized assets for performance.
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