I'm an aspiring animation artist with a solid pipeline understanding and a growing technical focus, experienced in supporting shots from blocking through final delivery. I’m comfortable collaborating with CG Supervisors, Leads, and Production to debug and refine work across departments. I’m a strong problem solver and a collaborative team player, motivated to grow as a technical artist on high-end animated features. I love pushing creative boundaries, and I’m eager to learn new tools and techniques to create captivating visuals for games and films. I thrive in fast-paced environments, enjoy learning from talented teams, and am open to opportunities that push the boundaries of animation and VFX. I value clear communication, proactive feedback, and delivering quality outputs that align with creative visions.

Suman Prajapati

I'm an aspiring animation artist with a solid pipeline understanding and a growing technical focus, experienced in supporting shots from blocking through final delivery. I’m comfortable collaborating with CG Supervisors, Leads, and Production to debug and refine work across departments. I’m a strong problem solver and a collaborative team player, motivated to grow as a technical artist on high-end animated features. I love pushing creative boundaries, and I’m eager to learn new tools and techniques to create captivating visuals for games and films. I thrive in fast-paced environments, enjoy learning from talented teams, and am open to opportunities that push the boundaries of animation and VFX. I value clear communication, proactive feedback, and delivering quality outputs that align with creative visions.

Available to hire

I’m an aspiring animation artist with a solid pipeline understanding and a growing technical focus, experienced in supporting shots from blocking through final delivery. I’m comfortable collaborating with CG Supervisors, Leads, and Production to debug and refine work across departments. I’m a strong problem solver and a collaborative team player, motivated to grow as a technical artist on high-end animated features. I love pushing creative boundaries, and I’m eager to learn new tools and techniques to create captivating visuals for games and films.

I thrive in fast-paced environments, enjoy learning from talented teams, and am open to opportunities that push the boundaries of animation and VFX. I value clear communication, proactive feedback, and delivering quality outputs that align with creative visions.

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Language

English
Advanced

Work Experience

Animation Intern / VFX Animator at Xentrix Studio
January 1, 2020 - December 31, 2021
Created high-quality, realistic animations that aligned with the creative vision and elevated the overall impact of VFX projects. Created captivating animations for the 'Ready or Not' game trailer, generating excitement among gamers. Demonstrated ability to work independently, translating the game's vision into compelling visuals. Worked on props (guns, rifles, boxes, etc.) and explored new techniques and tools to implement animations in MotionBuilder.
Animator at Rockstar Games
January 1, 2021 - December 31, 2022
Created high-quality, realistic animations that aligned with the creative vision and elevated the overall impact of VFX projects.
Animator at Arena Animation Karnataka
January 1, 2020 - December 31, 2021
Completed animation training with collaboration from Open University; developed foundational and advanced skills across the animation pipeline.
Animator at Rising Sun Pictures
July 1, 2024 - October 31, 2024
Created high-quality, realistic animations and contributed to VFX sequences for film projects; periods include July–October 2024.
Animator at Rising Sun Pictures
March 1, 2025 - July 31, 2025
Continued contributions to high-quality visual effects and animation for ongoing projects.

Education

Add your educational history here.

Qualifications

SSLC (10th)
January 11, 2030 - January 22, 2026
Diploma in Graphic Designing
January 11, 2030 - January 22, 2026
SSLC (10th)
January 11, 2030 - January 22, 2026
Diploma in Graphic Design
January 11, 2030 - January 22, 2026

Industry Experience

Media & Entertainment