Sumomo

Available to hire

I’m a highly versatile 2D illustrator with advanced draughtsmanship, strong dynamic perspective, and a focus on high-energy action layouts, character design, and cinematic compositions.

About

I’m a highly versatile 2D illustrator with advanced draughtsmanship, strong dynamic perspective, and a focus on high-energy action layouts, character design, and cinematic compositions. I iterate rapidly while keeping production quality high.

I adapt my style across multiple genres (including anime aesthetics, American comics, and mech) and can produce layered digital assets optimized for motion/animation pipelines and future integration.

  • Joined July 2026

Languages

  • EnglishIntermediate
  • KoreanIntermediate
  • JapaneseIntermediate

Industry experience

  • Media & Entertainment

Projects · 1

ㄲight now, I’m focusing on a personal piece to share my art style and push my skills

  • 2D Animator
  • Animator
  • Character Designer
  • +2

Work experience

Digital Asset & Character Designer · Independent ProjectFeb 2026 – Present · 10 mos

Conceptualized, designed, and launched an original character IP (“Momona”) with consistent anatomical proportions and thematic design elements (e.g., long straight hair, specific ornaments). Produced and published an official digital sticker set on the LINE Creators Market while navigating the platform’s quality control and formatting requirements. Created character sheets and merchandise-ready assets using high-level rendering and color theory.

Freelance 2D Artist / Illustrator · Self-EmployedJan 2026 – Present · 11 mos

Provide high-quality custom character illustration and dynamic action art for global clients, adhering strictly to deadlines and client specifications. Maintain a consistent 5-star performance through clear communication and reliable art quality. Produce rapid action layouts and extreme perspective sketching using intuitive spatial awareness rather than relying on traditional perspective grids. Separate character and background layers to optimize assets for motion pipelines and future animation integration.

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