Hi, I’m Suraj Desai, a creative and dedicated 3D game artist specializing in props and environments for AAA titles. I love turning concepts into immersive worlds using Maya, Substance Painter/Designer, Unreal Engine, Blender, and Unity. I’ve contributed to high-profile projects and helped shape asset pipelines to deliver high-impact visuals, including work on Battlefield 2042.
Based in Bengaluru, I’ve collaborated with teams across Pune and abroad, coordinating production pipelines, modeling, texturing, rigging, and animation. I’m passionate about crafting architecturally authentic assets and culturally authentic game environments, and I enjoy sharing knowledge through offshore training programs and mentoring opportunities to keep projects moving smoothly and creatively.
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EA’s Battlefield 6
EA’s Battlefield 2042
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I bring over 4 years of experience creating clean, game-ready assets & environments. I’m proven in contributing high-quality game pipeline Integration to production goals for AAA titles after overseas training at EA Shanghai, China, and worked on titles such as
My experience includes creating modular architectural assets, static and dynamic props, and high-quality PBR textures (both realistic and stylized aesthetics). Along with Rigging basics and Cinematics in Unreal.
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