Hi, I’m Suraj Desai, a creative and dedicated 3D game artist specializing in props and environments for AAA titles. I love turning concepts into immersive worlds using Maya, Substance Painter/Designer, Unreal Engine, Blender, and Unity. I’ve contributed to high-profile projects and helped shape asset pipelines to deliver high-impact visuals, including work on Battlefield 2042. Based in Bengaluru, I’ve collaborated with teams across Pune and abroad, coordinating production pipelines, modeling, texturing, rigging, and animation. I’m passionate about crafting architecturally authentic assets and culturally authentic game environments, and I enjoy sharing knowledge through offshore training programs and mentoring opportunities to keep projects moving smoothly and creatively.

Suraj Desai

Hi, I’m Suraj Desai, a creative and dedicated 3D game artist specializing in props and environments for AAA titles. I love turning concepts into immersive worlds using Maya, Substance Painter/Designer, Unreal Engine, Blender, and Unity. I’ve contributed to high-profile projects and helped shape asset pipelines to deliver high-impact visuals, including work on Battlefield 2042. Based in Bengaluru, I’ve collaborated with teams across Pune and abroad, coordinating production pipelines, modeling, texturing, rigging, and animation. I’m passionate about crafting architecturally authentic assets and culturally authentic game environments, and I enjoy sharing knowledge through offshore training programs and mentoring opportunities to keep projects moving smoothly and creatively.

Available to hire

Hi, I’m Suraj Desai, a creative and dedicated 3D game artist specializing in props and environments for AAA titles. I love turning concepts into immersive worlds using Maya, Substance Painter/Designer, Unreal Engine, Blender, and Unity. I’ve contributed to high-profile projects and helped shape asset pipelines to deliver high-impact visuals, including work on Battlefield 2042.

Based in Bengaluru, I’ve collaborated with teams across Pune and abroad, coordinating production pipelines, modeling, texturing, rigging, and animation. I’m passionate about crafting architecturally authentic assets and culturally authentic game environments, and I enjoy sharing knowledge through offshore training programs and mentoring opportunities to keep projects moving smoothly and creatively.

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Language

English
Fluent

Work Experience

3D Game Artist at Leons Digital Technologies
May 1, 2024 - December 31, 2025
As part of the architecture team, I was promoted and participated in offshore training in Shanghai for a new AAA title Battlefield 6; I oversee and coordinate the development of the latest 3D art production pipeline; I started as a Junior 3D Artist working on multiple Props and Environment assets for the AAA title Battlefield 2042; I covered 3D operations such as Modeling, Texturing, and Destruction Clusters.
3D Artist (Generalist) at Cybernetics Software
November 1, 2021 - February 28, 2023
As a Generalist, conceptualized Modeling, Texturing, Rigging, and Animation for real-time in-game title Moon Nation; created cinematics in Unreal Engine; produced Educational 3D videos for in-house products of the subsidiary organization.
3D Artist (Props and Environment) at Aeos Games
December 1, 2025 - Present
Working in the development of 3D assets for an immersive India-themed game environment using Maya, Substance Painter, and Unreal Engine 5.7. Created detailed architectural assets, enhancing visual realism and cultural authenticity.
3D Artist (Generalist) at Cybernetics Software, Pune
November 1, 2021 - February 1, 2023
As a 3D Generalist, I conceptualized modeling, texturing, rigging, and animation for real-time in-game titles such as Moon Nation. I also contributed to cinematics in Unreal Engine and produced Educational 3D videos for in-house products of the subsidiary.
Junior 3D Artist (Gaming) at Leons Digital Technologies, Pune
February 1, 2023 - May 1, 2024
As part of the Architecture team, I was promoted and participated in an offshore training program in Shanghai for the new AAA title Battlefield 6. I oversaw and coordinated the development of the latest 3D art production pipeline, starting as a Junior 3D Artist working on multiple Props and Environment assets for the AAA title Battlefield 2042.
3D Game Artist at Leons Digital Technologies, Pune
May 1, 2024 - December 1, 2025
Continuing at Leons, I contributed to the development of 3D assets for an immersive project, supporting modeling, texturing, and asset pipelines across Props and Environments and collaborating with the Architecture team to maintain visual consistency and pipeline efficiency.
3D Artist (Props and Environment) at Aeos Games, Bengaluru
December 1, 2025 - Present
Working in the development of 3D assets for an immersive India-themed game environment using Maya, Substance Painter, and Unreal Engine 5.7. Create detailed architectural assets, enhancing visual realism and cultural authenticity.

Education

Master of Business Administration at Pune University
January 1, 2021 - January 1, 2023
Bachelor of Business Administration at Pune University
January 1, 2018 - January 1, 2020
Diploma in 3D and VFX (Maya, Substance Painter, Substance Designer, Photoshop, Unreal, Marmoset, Blender, Unity, Frostbite Engine) at ANIBRAIN SCHOOL OF MEDIA DESIGN
January 11, 2030 - April 19, 2026
Master of Business Administration at Pune University
January 1, 2021 - December 31, 2023
Bachelor of Business Administration at Pune University
January 1, 2018 - December 31, 2020
Diploma in 3D and VFX at Anibrain School of Media Design
January 11, 2030 - April 19, 2026

Qualifications

Diploma in 3D and VFX (Maya, Substance Painter, Substance Designer, Photoshop, Unreal, Marmoset, Blender, Unity, Frostbite Engine)
January 11, 2030 - April 19, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    paper Artstation Portfolio

    Link:- https://www.twine.net/signin

    I bring over 4 years of experience creating clean, game-ready assets & environments. I’m proven in contributing high-quality game pipeline Integration to production goals for AAA titles after overseas training at EA Shanghai, China, and worked on titles such as

    • EA’s Battlefield 6

    • EA’s Battlefield 2042

    • Unleash the Avatar

    My experience includes creating modular architectural assets, static and dynamic props, and high-quality PBR textures (both realistic and stylized aesthetics). Along with Rigging basics and Cinematics in Unreal.

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