I’m an entry-level 3D artist based in Miami, FL, focused on creating high-quality models and assets for film and game pipelines. I build clean topology, optimize UVs, and apply detailed textures using Maya, Substance Painter, and Adobe Photoshop to help assets match production style guides and deadlines. I’ve worked on projects such as “The Otherside” short film and “Nico and The Weight of The Heart,” handling character and prop creation end-to-end from modeling to final texturing. I also bring team and production experience from Univision, where I supported development, assisted with client-facing presentations, and led prop design for “Galaverano Summer Camp,” keeping communication organized and assets production-ready.…

Sven Jimenez

I’m an entry-level 3D artist based in Miami, FL, focused on creating high-quality models and assets for film and game pipelines. I build clean topology, optimize UVs, and apply detailed textures using Maya, Substance Painter, and Adobe Photoshop to help assets match production style guides and deadlines. I’ve worked on projects such as “The Otherside” short film and “Nico and The Weight of The Heart,” handling character and prop creation end-to-end from modeling to final texturing. I also bring team and production experience from Univision, where I supported development, assisted with client-facing presentations, and led prop design for “Galaverano Summer Camp,” keeping communication organized and assets production-ready.…

Available to hire

I’m an entry-level 3D artist based in Miami, FL, focused on creating high-quality models and assets for film and game pipelines. I build clean topology, optimize UVs, and apply detailed textures using Maya, Substance Painter, and Adobe Photoshop to help assets match production style guides and deadlines.

I’ve worked on projects such as “The Otherside” short film and “Nico and The Weight of The Heart,” handling character and prop creation end-to-end from modeling to final texturing. I also bring team and production experience from Univision, where I supported development, assisted with client-facing presentations, and led prop design for “Galaverano Summer Camp,” keeping communication organized and assets production-ready.

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Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

3D Artist at Nico and The Weight of The Heart Game
August 1, 2025 - May 1, 2026
Managed the end-to-end pipeline for character and prop creation in Maya, from modeling fundamentals through final texturing. Collaborated with art leads to follow style guides and reference briefs, ensuring consistency and improved team communication, while keeping assets compliant with clean topology standards for real-time rendering performance.
Set Modeler at The Otherside Short Film
August 1, 2025 - Present
Delivered high-quality 3D models with clean topology and optimized UV mapping, meeting project requirements and deadlines. Applied textures and materials using Substance Painter and Adobe Photoshop to enhance model realism.
Artist at Borris (Game Project)
February 1, 2022 - April 1, 2022
Designed in-game objects and created the character Borris, supporting overall visual direction for the game project.
Assistant Producer at Univision
December 1, 2021 - August 1, 2022
Assisted in overseeing multiple aspects of “Galaverano Summer Camp.” Designed the project poster, supported key development decisions, attended meetings, and helped present progress to the client. Took charge of production when the lead producer was away.
Graphic Design (Logo Design) at Green Rom
August 1, 2021 - September 1, 2021
Created graphic design work commissioned for the “Green Rom” project, including a logo design.
Lead of Prop Design at Galaverano Summer Camp
August 1, 2021 - December 1, 2021
Oversaw all prop designs for a team of 5, assigning tasks based on each member’s responsibilities. Created multiple prop designs to present to the client and ensured overall direction aligned with the project needs.

Education

Associate of Science, Animation and Game Art at Miami Dade College
August 1, 2019 - April 1, 2022
Bachelor of Science, Digital Communication and Media at Florida International University
January 11, 2030 - September 23, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment