I’m an entry-level 3D artist based in Miami, FL, focused on creating high-quality models and assets for film and game pipelines. I build clean topology, optimize UVs, and apply detailed textures using Maya, Substance Painter, and Adobe Photoshop to help assets match production style guides and deadlines.
I’ve worked on projects such as “The Otherside” short film and “Nico and The Weight of The Heart,” handling character and prop creation end-to-end from modeling to final texturing. I also bring team and production experience from Univision, where I supported development, assisted with client-facing presentations, and led prop design for “Galaverano Summer Camp,” keeping communication organized and assets production-ready.
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