Available to hire
I’m a Spine 2D animator focused on expressive skeletal animation for characters and UI. I enjoy building clean rigs and carefully refining motion—especially working with IK, meshes, weights, and animator controller setups—so animations feel smooth, intentional, and game-ready.
I bring hands-on Unity integration experience, from importing and configuring Spine characters to exporting and setting up animations for gameplay and UI. In parallel, I’ve contributed to educational AR projects by assembling scenes, iterating animations with feedback, and preparing assets in production pipelines—always with a strong attention to detail, precision, and patience.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Language
Ukrainian
Fluent
English
Advanced
Russian
Fluent
Work Experience
AR Book Developer (Educational mini-games) / Unity & Spine contributor at ARBook
January 1, 2023 - PresentDeveloped educational interactive mini-games with a focus on 2D skeletal character animation in Spine and integration into Unity. Prepared graphics assets for animation (PSD to Spine), created and integrated animations into Unity scenes, and assembled game scenes.
Configured Animator Controllers and transitions, refined animations based on feedback, and supported an asset preparation pipeline assisted by generative AI to reduce prep time without compromising quality. Also worked on user-facing build assembly and iterative scene updates as part of the production workflow.
ARBook / Educational Mini-Games Developer at ARBook
January 1, 2023 - PresentDeveloped educational interactive mini-games with a strong focus on 2D skeletal animation. Created 2D Spine character animations and prepared graphics assets (PSD to Spine). Integrated animations into Unity, assembled game scenes, and configured Animator Controllers and transitions/blends. Refined animations based on feedback. Implemented a pipeline using generative AI to reduce time needed for preparing graphics and soundtracks while maintaining quality and supporting sound/track handling for the projects.
Spine Animator / 2D Level Designer / 3D Generalist at Flex Reality Project (ARBook)
January 1, 2023 - PresentDeveloped educational interactive minigames with a focus on 2D skeletal animation in Spine. Prepared graphics for animation (PSD to Spine), integrated animations into Unity, assembled game scenes, and configured Animator Controller parameters and transitions. Refined animations based on feedback to improve timing and expressiveness. Contributed to an AI-assisted pipeline for generating and preparing graphic assets and optimizing soundtracks without compromising quality.
Spine Animator / 2D Level Designer at Flex Reality Project (ARbook)
January 1, 2023 - PresentWorked on the development of educational interactive mini-games focused on learning. Created 2D skeletal character animations in Spine, prepared graphics for animation (PSD to Spine), and integrated animations into Unity. Assembled game scenes, configured Animator Controller parameters and transitions, and refined animations based on team feedback to improve responsiveness and expressiveness.
Spine Animator / 2D Level Designer at Flex Reality Project
January 1, 2023 - PresentContributed to educational interactive mini-games on a platform focused on learning. Created 2D skeletal character animations in Spine, prepared graphics for animation (PSD to Spine), and integrated animations into Unity scenes. Assembled game scenes, configured Animator Controllers and transitions, and refined animations based on feedback. Also supported an AI-assisted pipeline to speed up preparation of graphic assets and reduce time required for sound tracks while maintaining quality.
ARBook Contributor (Educational interactive experiences) / Unity & Animation at ARBook
January 1, 2022 - January 1, 2023Contributed to educational interactive AR projects by creating and animating 3D models and scenes in Blender. Assembled and animated 3D scenes in Unity and added voiceovers to characters using neural-network-based processing and audio post-processing.
Supported scene delivery through Unity integration, synchronization of animation with audio, and iterative refinement of educational content components.
AR Book Project Contributor (Flex Reality / Flex-AR)
January 1, 2022 - January 1, 2023Contributed to the development of educational interactive experiences. Created and animated 3D models in Blender and assembled/animated 3D scenes in Unity. Added voiceovers to characters using neural-network approaches and processed audio. Supported scene assembly and animation integration inside Unity as part of the production pipeline.
Asset & Animation Preparation (Pipeline Support) at Personal / Project Work (ARBook)
January 1, 2022 - PresentHandled production tasks across the animation workflow, including exporting Spine assets for Unity, configuring animator logic, and refining visual assets. Worked with Blender and Unity scene assembly, improved animation quality through iterations, and supported UI animation and audio/voice integration for interactive content.
3D Generalist / Contributor at Flex Reality Project (ARBook)
January 1, 2022 - January 1, 2023Contributed to the development of educational interactive projects by creating 3D models and animating them in Blender. Assembled and animated 3D scenes in Unity. Added voiceovers to characters using neural network voice tools and processed audio for use in the experience.
2D Spine Animator / 2D Level Designer at Flex Reality Project (ARbook)
January 1, 2022 - January 1, 2023Contributed to educational interactive 3D models and scenes, including creating 3D models and animating them in Blender. Assembled and animated 3D scenes in Unity and added voiceovers to characters using neural network tools and processed audio. Supported integration and assembly of scenes and assets for the interactive experience.
Asset & Media Support (Generative AI) at Flex Reality / AR Book Projects
January 1, 2022 - January 1, 2023Worked on generative AI for graphics and audio, including asset creation and refinement, background music creation, sound effects design, and voiceover generation (using tools/workflows mentioned from projects). Provided media assets to support AR book and educational interactive experiences.
3D Generalist at Flex Reality Project
January 1, 2022 - January 1, 2023Contributed to educational interactive projects, creating and animating 3D models and scenes in Blender. Added voiceovers to characters using neural-network-based workflows and processed audio. Assembled and animated scenes in Unity, supporting animation and content delivery for interactive educational experiences.
Education
at Douglas College
January 11, 2030 - September 23, 2026 at SVIT
January 11, 2030 - September 23, 2026 at VITLA
January 11, 2030 - September 23, 2026 at Kharkiv
January 11, 2030 - September 23, 2026 at Douglas College
January 11, 2030 - September 23, 2026 at SVIT
January 11, 2030 - September 23, 2026 at Canadian LINC 6
January 11, 2030 - September 23, 2026 at V S H Elekhahan
January 11, 2030 - September 23, 2026 at Douglas College
January 11, 2030 - September 23, 2026 at SVIT
January 11, 2030 - September 23, 2026 at LNA SH ELEKHAN
January 11, 2030 - September 23, 2026 at LINC 6
January 11, 2030 - September 23, 2026Bachelor’s degree (Game Development/Animation focus; exact program not specified) at Douglas College
January 11, 2030 - September 23, 2026 at Douglas College
January 11, 2030 - September 24, 2026 at SVITLA
January 11, 2030 - September 24, 2026Qualifications
Adobe Photoshop / Spine / Unity workflow experience (no formal certification stated)
January 11, 2030 - September 23, 2026Industry Experience
Gaming, Education, Media & Entertainment, Software & Internet
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