Interactive and narrative designer who builds experiences that help people discover, understand, and care. I move fluidly between concept, craft, and go-to-market—shipping playable prototypes, designing hand-illustrated UI systems, and pitching original IP with clear audience and value framing.

Sydney Perkins Munn

Interactive and narrative designer who builds experiences that help people discover, understand, and care. I move fluidly between concept, craft, and go-to-market—shipping playable prototypes, designing hand-illustrated UI systems, and pitching original IP with clear audience and value framing.

Available to hire

Interactive and narrative designer who builds experiences that help people discover, understand, and care. I move fluidly between concept, craft, and go-to-market—shipping playable prototypes, designing hand-illustrated UI systems, and pitching original IP with clear audience and value framing.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
French
Beginner
Japanese
Beginner

Work Experience

Lead Game Designer at Black Rocket Productions
June 1, 2026 - August 1, 2026
Leads game-design instruction for young creators, guiding students from concept through playable prototypes using Roblox Studio. Translates professional game-design frameworks (core loops, iteration, playtesting) into structured, age-appropriate learning experiences. Mentors students on creative direction, problem-solving, and shipping finished projects on tight timelines.
Game Development and Production Facilitator (Coding for Game Design) at New York University - CREATE (Consortium for Research and Evaluation of Advanced Technology in Education)
June 1, 2024 - August 1, 2024
Assisted in the creation of video games, collaborating with learners, instructors, and game designers in the design and production process. Oversaw students' projects to ensure quality and guideline adherence. Provided technical assistance and responded to the needs of students. Supported educational activities and contributed to teaching-related tasks.
Game Development and Production Facilitator (Coding for Game Design) at New York University - CREATE
June 1, 2024 - August 1, 2024
Assisted in the creation of video games, collaborating with learners, instructors, and game designers in the design and production process. Oversaw students' projects, ensuring quality and adherence to guidelines. Provided technical assistance and responded to the needs of students. Supported educational activities and assisted in teaching-related tasks.
Digital Marketing Intern at Springboard
January 1, 2022 - December 31, 2022
Produced branded social content and managed content calendars across multiple platforms, ensuring campaigns stayed visually consistent and on schedule. Monitored engagement KPIs and adjusted posting cadence based on platform algorithm shifts. Collaborated with strategy teams so creative assets and copy supported broader campaign goals.
Marketing Intern at Summer Springboard
January 1, 2022 - August 1, 2022
Generated engaging content for social media platforms (blogs, captions, graphics, photos). Managed social media accounts—scheduling posts, responding to and engaging with followers. Tracked and analyzed social media metrics to measure campaign success. Stayed updated on trends, algorithms, and best practices.
Virtual Reality Gaming Technician at XR LEGENDS (Rogue eSports)
November 1, 2021 - August 1, 2022
Configured and maintained gaming consoles, PCs, monitors, and peripherals. Troubleshooted and resolved network issues during gaming sessions. Installed and updated gaming software, drivers, and patches. Diagnosed and resolved hardware issues and assisted in setup and technical support for events and tournaments.
Social Media & Content Intern at The Metropolitan Museum of Art
January 1, 2021 - December 31, 2021
Contributed a year of brand storytelling for a major cultural institution. Co-designed a music-driven Instagram program and sourced a Taeko Ōnuki claymation short for a youth-facing design project. Moderated community responses on sensitive topics, balancing brand voice with audience care at scale.
Social Media Intern at The Metropolitan Museum of Art
January 1, 2021 - December 1, 2021
Fostered engagement with the museum's online community by responding to comments and questions, encouraging discussions related to art and exhibitions. Worked with other departments to align social media efforts with institutional goals. Stayed updated on trends and implemented strategies to enhance the MET's online presence.

Education

Game Design Program (Undergraduate) at New York University
January 11, 2030 - February 10, 2026
Bachelor's degree in Game Design at New York University
January 11, 2030 - February 10, 2026
Bachelor of Fine Arts, Game Design at NYU Tisch School of the Arts
September 1, 2022 - May 1, 2026

Qualifications

Governor's STEM Scholar
January 11, 2030 - February 10, 2026
Tech Girls 2018 - 1st Place (App Development)
January 11, 2030 - February 10, 2026
National Honor Society
January 11, 2030 - February 10, 2026
Music Honor Society
January 11, 2030 - February 10, 2026
Black Belt in Karate
January 11, 2030 - February 10, 2026
Governor's Stem Scholar
January 1, 2021 - January 1, 2022
Tech Girls 2018 Competition - App Development (Breast Cancer Support app)
January 1, 2018 - February 10, 2026
National Honor Society
January 11, 2030 - February 10, 2026
Music Honor Society
January 11, 2030 - February 10, 2026
Black Belt in Karate
January 11, 2030 - February 10, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Non-Profit Organization, Professional Services
    Game Pitch: Moribund

    Moribund, in which you play as an infected person, in the midst of a zombie apocalypse, but you turn into a zombie much slower than the others:

    Adventure/Stealth/Interactive/Horror

    Takes place over 2 weeks

    Talk, explore, hide

    Choose who to tell your secret

    The term ‘Moribund’ means (of a person) at the time of death! The ending you get is entirely influenced by the actions you take.

    Games Manifesto: Speedrunning

    Author of this Speedrunning Games Manifesto. Imagine: you unlock your phone and open Twitch . . . A live streamer named Rayoh playing Minecraft catches your eye. You open the stream and realize they are attempting to beat the world record for the fastest time completing Minecraft in the 1.17.1 version. You hear your washing machine chime; the wash cycle is complete. “Surely, I won’t miss the whole run if I switch my clothes to the dryer” . . . [but] In only one minute and 56 seconds, the run is over. . .

    Game Design: Hooked (Roblox)

    I assisted with the Narrative and Level Design for Hooked, a 3D adventure game on Roblox that revolves around the use of alternative forms of movement to normal walking. It is a game in which players must save their ex-partner (in crime) from maximum security prison by utilizing the grappling hook and using the other terrain to dodge prison guards and make it to the end.

    Programming a Console-based Game: Using Java

    The assignment involved programming a console-based card game (I chose UNO) using Java. Project was meant to reflect growth, abilities, and content knowledge of Computer Science (i.e., use of objects, inheritance/polymorphism, ArrayLists, recursion, etc.).

    La Nuit Restera (The Night will Stay)

    I am the Narrative-Builder and Sound Designer for La Nuit Restera (The Night Will Remain) a simulation game where you, the player, are the only barrier between the outside world and the infamous black market known as LA NUIT. In this game, you will have to observe documents, spot discrepancies, and only let those who are truly worthy enter into the market.