Hi, I’m Sydney P. Munn, a senior in NYU’s Game Design Program who blends storytelling with hands-on technical craft. I’m a musician who loves weaving narrative experiences into playable worlds, and I enjoy collaborating with teams to craft memorable interactions. I’m eager to work with industry professionals, grow in leadership and design, and contribute to innovative projects across interactive media. When I’m not designing games, you’ll find me playing guitar or exploring how sound and music can deepen player immersion.

Sydney P. Munn

Hi, I’m Sydney P. Munn, a senior in NYU’s Game Design Program who blends storytelling with hands-on technical craft. I’m a musician who loves weaving narrative experiences into playable worlds, and I enjoy collaborating with teams to craft memorable interactions. I’m eager to work with industry professionals, grow in leadership and design, and contribute to innovative projects across interactive media. When I’m not designing games, you’ll find me playing guitar or exploring how sound and music can deepen player immersion.

Available to hire

Hi, I’m Sydney P. Munn, a senior in NYU’s Game Design Program who blends storytelling with hands-on technical craft. I’m a musician who loves weaving narrative experiences into playable worlds, and I enjoy collaborating with teams to craft memorable interactions.

I’m eager to work with industry professionals, grow in leadership and design, and contribute to innovative projects across interactive media. When I’m not designing games, you’ll find me playing guitar or exploring how sound and music can deepen player immersion.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Game Development and Production Facilitator (Coding for Game Design) at New York University - CREATE
June 1, 2024 - August 1, 2024
Assisted in the creation of video games, collaborating with learners, instructors, and game designers in the design and production process. Oversaw students' projects, ensuring quality and adherence to guidelines. Provided technical assistance and responded to the needs of students. Supported educational activities and assisted in teaching-related tasks.
Marketing Intern at Summer Springboard
January 1, 2022 - August 1, 2022
Generated engaging content for social media platforms (blogs, captions, graphics, photos). Managed social media accounts—scheduling posts, responding to and engaging with followers. Tracked and analyzed social media metrics to measure campaign success. Stayed updated on trends, algorithms, and best practices.
Virtual Reality Gaming Technician at XR LEGENDS (Rogue eSports)
November 1, 2021 - August 1, 2022
Configured and maintained gaming consoles, PCs, monitors, and peripherals. Troubleshooted and resolved network issues during gaming sessions. Installed and updated gaming software, drivers, and patches. Diagnosed and resolved hardware issues and assisted in setup and technical support for events and tournaments.
Social Media Intern at The Metropolitan Museum of Art
January 1, 2021 - December 1, 2021
Fostered engagement with the museum's online community by responding to comments and questions, encouraging discussions related to art and exhibitions. Worked with other departments to align social media efforts with institutional goals. Stayed updated on trends and implemented strategies to enhance the MET's online presence.
Game Development and Production Facilitator (Coding for Game Design) at New York University - CREATE (Consortium for Research and Evaluation of Advanced Technology in Education)
June 1, 2024 - August 1, 2024
Assisted in the creation of video games, collaborating with learners, instructors, and game designers in the design and production process. Oversaw students' projects to ensure quality and guideline adherence. Provided technical assistance and responded to the needs of students. Supported educational activities and contributed to teaching-related tasks.

Education

Game Design Program (Undergraduate) at New York University
January 11, 2030 - February 10, 2026
Bachelor's degree in Game Design at New York University
January 11, 2030 - February 10, 2026

Qualifications

Governor's STEM Scholar
January 11, 2030 - February 10, 2026
Tech Girls 2018 - 1st Place (App Development)
January 11, 2030 - February 10, 2026
National Honor Society
January 11, 2030 - February 10, 2026
Music Honor Society
January 11, 2030 - February 10, 2026
Black Belt in Karate
January 11, 2030 - February 10, 2026
Governor's Stem Scholar
January 1, 2021 - January 1, 2022
Tech Girls 2018 Competition - App Development (Breast Cancer Support app)
January 1, 2018 - February 10, 2026
National Honor Society
January 11, 2030 - February 10, 2026
Music Honor Society
January 11, 2030 - February 10, 2026
Black Belt in Karate
January 11, 2030 - February 10, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Non-Profit Organization, Professional Services
    paper Game Pitch: Moribund

    Moribund, in which you play as an infected person, in the midst of a zombie apocalypse, but you turn into a zombie much slower than the others:

    Adventure/Stealth/Interactive/Horror

    Takes place over 2 weeks

    Talk, explore, hide

    Choose who to tell your secret

    The term ‘Moribund’ means (of a person) at the time of death! The ending you get is entirely influenced by the actions you take.

    paper Games Manifesto: Speedrunning

    Author of this Speedrunning Games Manifesto. Imagine: you unlock your phone and open Twitch . . . A live streamer named Rayoh playing Minecraft catches your eye. You open the stream and realize they are attempting to beat the world record for the fastest time completing Minecraft in the 1.17.1 version. You hear your washing machine chime; the wash cycle is complete. “Surely, I won’t miss the whole run if I switch my clothes to the dryer” . . . [but] In only one minute and 56 seconds, the run is over. . .

    paper Game Design: Hooked (Roblox)

    I assisted with the Narrative and Level Design for Hooked, a 3D adventure game on Roblox that revolves around the use of alternative forms of movement to normal walking. It is a game in which players must save their ex-partner (in crime) from maximum security prison by utilizing the grappling hook and using the other terrain to dodge prison guards and make it to the end.

    paper Programming a Console-based Game: Using Java

    The assignment involved programming a console-based card game (I chose UNO) using Java. Project was meant to reflect growth, abilities, and content knowledge of Computer Science (i.e., use of objects, inheritance/polymorphism, ArrayLists, recursion, etc.).

    paper La Nuit Restera (The Night will Stay)

    I am the Narrative-Builder and Sound Designer for La Nuit Restera (The Night Will Remain) a simulation game where you, the player, are the only barrier between the outside world and the infamous black market known as LA NUIT. In this game, you will have to observe documents, spot discrepancies, and only let those who are truly worthy enter into the market.