I'm a 3D Modeler and Graphic Designer with 5 years of experience in modeling, texturing, animation, rigging, lighting, and VFX. I create characters and environments for social virtual reality platforms such as VRChat and NeosVR, and I make game-ready 3D animations and animation systems. I design complex systems for first-person camera animation and game-ready character animation and props, texture cosmetics models, monsters, players, and props using tools like Adobe Substance Painter. I work as a self-employed freelance artist, collaborating with clients to deliver polished assets for personal and commercial use, and maintaining an accessible portfolio and pricing.

Ari Abrams-Flohr

I'm a 3D Modeler and Graphic Designer with 5 years of experience in modeling, texturing, animation, rigging, lighting, and VFX. I create characters and environments for social virtual reality platforms such as VRChat and NeosVR, and I make game-ready 3D animations and animation systems. I design complex systems for first-person camera animation and game-ready character animation and props, texture cosmetics models, monsters, players, and props using tools like Adobe Substance Painter. I work as a self-employed freelance artist, collaborating with clients to deliver polished assets for personal and commercial use, and maintaining an accessible portfolio and pricing.

Available to hire

I’m a 3D Modeler and Graphic Designer with 5 years of experience in modeling, texturing, animation, rigging, lighting, and VFX. I create characters and environments for social virtual reality platforms such as VRChat and NeosVR, and I make game-ready 3D animations and animation systems.

I design complex systems for first-person camera animation and game-ready character animation and props, texture cosmetics models, monsters, players, and props using tools like Adobe Substance Painter. I work as a self-employed freelance artist, collaborating with clients to deliver polished assets for personal and commercial use, and maintaining an accessible portfolio and pricing.

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Work Experience

Lead Animator & Asset Developer at TubbyBoy Studios LLC
January 1, 2025 - December 1, 2025
Designed 3D renders & assets for a horror game called Grimm Work. Rigged, modeled, and animated various characters & monsters for Blender & Unity. Created lifelike virtual renders of environments and scenes. Designed complex systems for first-person camera animation, game-ready character animation and props. Textured a large amount of cosmetic models, monsters, players, and props using Adobe Substance Painter.

Education

High School Diploma at Rangeview High School
January 11, 2030 - December 1, 2020
Graphic Design (In Progress) at Community College of Aurora
January 1, 2021 - April 16, 2026

Qualifications

Award of Excellence: Music Arts & Performance
January 11, 2030 - April 16, 2026
Certificate of Achievement In Piano
January 11, 2030 - April 16, 2026
Academic Letters (Rangeview High School)
January 1, 2017 - January 1, 2019

Industry Experience

Gaming, Media & Entertainment, Software & Internet