I'm Tiago Félix, a game programmer specializing in Unity (C#) and AI systems. I focus on modular gameplay architecture, reusable systems, and rapid iteration pipelines. I'm passionate about player-focused design, adaptive difficulty, and performance-aware development, and I love building developer tools that speed up experimentation and progression.

Tiago Félix

I'm Tiago Félix, a game programmer specializing in Unity (C#) and AI systems. I focus on modular gameplay architecture, reusable systems, and rapid iteration pipelines. I'm passionate about player-focused design, adaptive difficulty, and performance-aware development, and I love building developer tools that speed up experimentation and progression.

Available to hire

I’m Tiago Félix, a game programmer specializing in Unity (C#) and AI systems. I focus on modular gameplay architecture, reusable systems, and rapid iteration pipelines.

I’m passionate about player-focused design, adaptive difficulty, and performance-aware development, and I love building developer tools that speed up experimentation and progression.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

Portuguese
Fluent
English
Fluent
French
Beginner

Work Experience

Game Programmer at Exile
January 1, 2022 - January 1, 2024
Implemented core gameplay systems (movement, combat, enemy AI) in Unity (C#); Designed modular gameplay architecture enabling reusable systems and faster feature integration; Iterated on combat feel and pacing through structured playtesting and feedback analysis.
ICT Teacher at Agrupamento de Escolas Fernando Namora, Portugal
January 1, 2025 - January 1, 2026
Taught ICT fundamentals to 5th–8th grade students, including programming basics and digital literacy; Managed IT infrastructure across the school group, maintaining computers, projectors, and classroom systems; Diagnosed and resolved hardware and software issues across multiple classrooms; Communicated technical concepts clearly to non-technical audiences.

Education

Master’s in Game Design at Universidade Lusófona, Lisboa, Portugal
January 11, 2030 - January 1, 2026
BSc in Computer Science & Engineering at Instituto Politécnico de Setúbal, Portugal
January 1, 2021 - January 1, 2024

Qualifications

Publication: Dynamic Difficulty Adjustment — ICEC 2024 (Springer / ACM)
January 11, 2030 - June 15, 2026
Epic -We Cultural Game Jam #04 — Delivered playable prototype in team setting
January 11, 2030 - June 15, 2026

Industry Experience

Gaming, Education, Software & Internet

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
See more

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