Game Developer and Technical Artist with full-pipeline ownership—from 3D asset creation through C# systems programming to multi-platform deployment. Built and shipped a complete Unity game solo, bridging the art-code gap with engineering rigor and artistic discipline. Background spans game design, software engineering, and production-grade technical art for NDA studio titles, including end-to-end Unity/C# architecture, technical documentation, and performance-focused asset optimization across multiple platforms.

Manuel Jaen

Game Developer and Technical Artist with full-pipeline ownership—from 3D asset creation through C# systems programming to multi-platform deployment. Built and shipped a complete Unity game solo, bridging the art-code gap with engineering rigor and artistic discipline. Background spans game design, software engineering, and production-grade technical art for NDA studio titles, including end-to-end Unity/C# architecture, technical documentation, and performance-focused asset optimization across multiple platforms.

Available to hire

Game Developer and Technical Artist with full-pipeline ownership—from 3D asset creation through C# systems programming to multi-platform deployment. Built and shipped a complete Unity game solo, bridging the art-code gap with engineering rigor and artistic discipline.

Background spans game design, software engineering, and production-grade technical art for NDA studio titles, including end-to-end Unity/C# architecture, technical documentation, and performance-focused asset optimization across multiple platforms.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Lead Technical Artist (3D) - Freelance at Moonspout Inc
August 1, 2024 - Present
Collaborated on 3D asset creation for announced NDA titles, maintaining visual quality and real-time performance targets. Designed and maintained an art-to-game pipeline consistency across 3D and 2D workflows. Produced technical guides, video tutorials, and documentation to standardize asset creation across the team. Architected and programmed a complete Unity C# game from scratch with modular, multi-platform architecture (Web/Android). Built real-time leaderboards with database synchronization, anti-cheat validation, and data integrity protocols. Managed the full development lifecycle including requirements, technical design, implementation, QA, and production deployment. Profiled and optimized performance to balance rendering and UI workload, and taught 3D modeling and texturing with a focus on real-time game performance optimization. Developed features on a .NET MVC platform with front-end and SQL back-end solutions and resolved UI/functionality and data restoration requests throug

Education

Advanced Diploma in Game Design at Fanshawe College
January 1, 2021 - January 1, 2024
Bachelor's Degree in Software Engineering at Technological University of Panama
January 1, 2016 - January 1, 2021

Qualifications

Industry Experience

Gaming, Computers & Electronics, Software & Internet, Media & Entertainment