Jackpot Jerk was game made in 48h for a game jam. I worked as a Sound Effects Designer, Designer and helper our programmer work with the Unity engine.
- Game Designer
- Game Developer
- Programmer
- +1
I am a student game developer focusing on Game Design and SFX, with the ability to work with 2D art, simple animation, and writing. I also code to implement my own work when needed.
I am a student game developer focusing on Game Design and SFX, with the ability to work with 2D art, simple animation, and writing. I also code to implement my own work when needed.
I am looking for a role that lets me be creative and have fun making games, while growing in multiple areas of the field and I am currently learning VFX.
Jackpot Jerk was game made in 48h for a game jam. I worked as a Sound Effects Designer, Designer and helper our programmer work with the Unity engine.
Paraplegic Trash Man was game made in 48h for a game jam. I worked as a Sound Effects Designer and Level Designer.
Lucky Me is a short text twine game made for a university project that I made as a solo developer.
Soviet Swole is a game I worked as a Project Manager, Team leader, Lead Game Designer, Sound Effects Designer, Narrative Designer and Assistant Artist. It was made in one semester for a university project.
Black Sight is a game I worked as a Project Manager, Team leader, Lead Game Designer, Sound Effects Designer and Assistant Artist. It was made in two semesters for a university project.
A sound redesign I did for Jam Super in the game Guilty Gear Strive
Managed a two-semester university game project with a team of 11, using Jira to organize tasks. Delivered all level design and sound effects to match the game's atmosphere. Created sprites/assets and helped shape gameplay mechanics and narrative for the project released on itch.io.
Led the level design and SFX for a small university project released on itch.io. Created all level layouts and sound effects, ensuring feedback was clear and responsive. Also contributed art assets, helped craft the narrative, and supported character design. Served as game design lead and SFX artist on the project.
Post a job and invite João, or contact them directly. No hidden commission.