I’m Tan Do, a Game Developer based in Charlotte, North Carolina, with 4+ years of experience crafting engaging gameplay systems for published titles. I served as a key contributor in DLC development from concept to launch, expanding the core game with new levels, skills, and mechanics, and I thrive in collaborative, fast-paced environments.
I enjoy turning player feedback into polished experiences, delivering timely patches, and improving documentation to ensure consistent standards. My toolkit includes Unity, Unreal Engine 5, PlayFab, AWS, Azure, and languages like C#, C++, and Java. I’m equally comfortable planning design systems, debugging issues, and crafting a maintainable codebase.
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