Phatcharaporn Phayakaniti
I am a game programmer specializing in Unity, C#, and mobile live-service games.
About
I am a game programmer specializing in Unity, C#, and mobile live-service games. I have built ability, combat, targeting, status-effect, progression, gacha, social, and reward systems, with additional experience developing deterministic multiplayer features using Photon Quantum. I enjoy taking production systems from concept through delivery while keeping gameplay, visuals, and performance aligned.
I have worked across mobile games, web games, AR/VR applications, and cross-platform projects, collaborating closely with designers, artists, and engineers. I am especially interested in creating reliable player experiences, optimizing content for mobile platforms, and contributing to live operations through features such as seasons, economies, chat, mailboxes, and analytics.
- 8 years' experience
- Joined October 2026
Languages
- ThaiFluent
- EnglishAdvanced
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Telecommunications
Work experience· 5 roles
Built live-service features for a web game under contract. Client and project details were covered by a non-disclosure agreement.
Developed mobile games including League of Bomb, Dicemon Tactics, and Fortune Kingdom for Android and iOS. Built a reusable deterministic ability framework for more than 10 character skills and ultimates using Photon Quantum, and engineered the VFX/SFX pipeline connecting the Quantum simulation with the Unity view. Created status-effect, skill-shot aiming, targeting, gacha summon, post-match reward, node-graph skill, progression, live-service, social, team formation, and loadout systems.
Worked on Airship: Kingdoms Adrift for Steam, Epic, and GOG. Built the AI avoidance system, extended AI ship-skill mechanics, and implemented user interface, gameplay, store, and achievements systems.
Education
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