Phatcharaporn Phayakaniti

Available to hire

I am a game programmer specializing in Unity, C#, and mobile live-service games.

About

I am a game programmer specializing in Unity, C#, and mobile live-service games. I have built ability, combat, targeting, status-effect, progression, gacha, social, and reward systems, with additional experience developing deterministic multiplayer features using Photon Quantum. I enjoy taking production systems from concept through delivery while keeping gameplay, visuals, and performance aligned.

I have worked across mobile games, web games, AR/VR applications, and cross-platform projects, collaborating closely with designers, artists, and engineers. I am especially interested in creating reliable player experiences, optimizing content for mobile platforms, and contributing to live operations through features such as seasons, economies, chat, mailboxes, and analytics.

  • 8 years' experience
  • Joined October 2026

Languages

  • ThaiFluent
  • EnglishAdvanced

Industry experience

  • Gaming
  • Software & Internet
  • Media & Entertainment
  • Telecommunications

Work experience· 5 roles

Unity Programmer (Contract) · FreelanceJan 2024 – Jan 2024 · 1 mo

Built live-service features for a web game under contract. Client and project details were covered by a non-disclosure agreement.

Game Programmer · Nanuq StudioJan 2024 – Jul 2026 · 2 yrs 7 mos

Developed mobile games including League of Bomb, Dicemon Tactics, and Fortune Kingdom for Android and iOS. Built a reusable deterministic ability framework for more than 10 character skills and ultimates using Photon Quantum, and engineered the VFX/SFX pipeline connecting the Quantum simulation with the Unity view. Created status-effect, skill-shot aiming, targeting, gacha summon, post-match reward, node-graph skill, progression, live-service, social, team formation, and loadout systems.

Game Programmer · Revolution IndustryJan 2022 – Jan 2023 · 1 yr 1 mo

Worked on Airship: Kingdoms Adrift for Steam, Epic, and GOG. Built the AI avoidance system, extended AI ship-skill mechanics, and implemented user interface, gameplay, store, and achievements systems.

Unity Programmer · Illusion Connect ThailandJan 2020 – Jan 2022 · 2 yrs 1 mo
Game Programmer · RingZero Game StudioJan 2017 – Jan 2020 · 3 yrs 1 mo

Education

Bachelor of Science in Information and Communication Technology, Game Design major · Silpakorn University2014 – 2018

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