I am a dedicated 3D Artist specializing in high-quality, photorealistic rendering. With a strong eye for detail and visual composition, I focus on creating immersive and believable 3D visuals that meet both artistic and technical standards. Working independently and efficiently, I am comfortable managing projects from concept to final render. My workflow combines precision, creativity, and strong problem-solving skills to deliver realistic lighting, materials, and textures that bring ideas to life. Experienced with tools such as 3ds Max, Substance, Adobe Creative Suite, Unity, and Unreal Engine 5, I adapt easily to different pipelines and project requirements. Driven by continuous improvement, I aim to produce visually striking renders that communicate clearly and leave a lasting impact.

Tanguy Robin

I am a dedicated 3D Artist specializing in high-quality, photorealistic rendering. With a strong eye for detail and visual composition, I focus on creating immersive and believable 3D visuals that meet both artistic and technical standards. Working independently and efficiently, I am comfortable managing projects from concept to final render. My workflow combines precision, creativity, and strong problem-solving skills to deliver realistic lighting, materials, and textures that bring ideas to life. Experienced with tools such as 3ds Max, Substance, Adobe Creative Suite, Unity, and Unreal Engine 5, I adapt easily to different pipelines and project requirements. Driven by continuous improvement, I aim to produce visually striking renders that communicate clearly and leave a lasting impact.

Available to hire

I am a dedicated 3D Artist specializing in high-quality, photorealistic rendering. With a strong eye for detail and visual composition, I focus on creating immersive and believable 3D visuals that meet both artistic and technical standards.

Working independently and efficiently, I am comfortable managing projects from concept to final render. My workflow combines precision, creativity, and strong problem-solving skills to deliver realistic lighting, materials, and textures that bring ideas to life.

Experienced with tools such as 3ds Max, Substance, Adobe Creative Suite, Unity, and Unreal Engine 5, I adapt easily to different pipelines and project requirements.

Driven by continuous improvement, I aim to produce visually striking renders that communicate clearly and leave a lasting impact.

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Work Experience

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Education

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Qualifications

Bachelor Game Art
January 11, 2030 - February 17, 2026
Baccalaureat STI2D
January 11, 2030 - February 17, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet