I'm Tanish, an XR Developer with a MSc in Immersive Technologies from the University of Bristol. I have 3+ years of experience building AR/VR apps using Unity, AR Foundation, Vuforia, and XR Interaction Toolkit, along with 3D modeling in Blender and Maya, and VR filmmaking in DaVinci Resolve. I have also worked with force-feedback haptics (using a 3DoF 9D stylus) used for BVI navigation, simulated spatial sound and multiplayer VR frameworks integrating bidirectional data transmission with a Virtual Production room via WebSockets and WebRTC-based live streaming. I love turning ideas into immersive, accessible tech that makes a real impact. I'm proficient in C# and Git and enjoy collaborating across disciplines to ship polished XR solutions.

Tanish Raorane

PRO

I'm Tanish, an XR Developer with a MSc in Immersive Technologies from the University of Bristol. I have 3+ years of experience building AR/VR apps using Unity, AR Foundation, Vuforia, and XR Interaction Toolkit, along with 3D modeling in Blender and Maya, and VR filmmaking in DaVinci Resolve. I have also worked with force-feedback haptics (using a 3DoF 9D stylus) used for BVI navigation, simulated spatial sound and multiplayer VR frameworks integrating bidirectional data transmission with a Virtual Production room via WebSockets and WebRTC-based live streaming. I love turning ideas into immersive, accessible tech that makes a real impact. I'm proficient in C# and Git and enjoy collaborating across disciplines to ship polished XR solutions.

Available to hire

I’m Tanish, an XR Developer with a MSc in Immersive Technologies from the University of Bristol. I have 3+ years of experience building AR/VR apps using Unity, AR Foundation, Vuforia, and XR Interaction Toolkit, along with 3D modeling in Blender and Maya, and VR filmmaking in DaVinci Resolve.

I have also worked with force-feedback haptics (using a 3DoF 9D stylus) used for BVI navigation, simulated spatial sound and multiplayer VR frameworks integrating bidirectional data transmission with a Virtual Production room via WebSockets and WebRTC-based live streaming.

I love turning ideas into immersive, accessible tech that makes a real impact. I’m proficient in C# and Git and enjoy collaborating across disciplines to ship polished XR solutions.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

XR Haptics & Accessibility Research Engineer at University of Bristol – School of Computer Science
September 1, 2025 - Present
Synthesizing 3DOF haptic force feedback and high-fidelity spatial audio using the Senmag LibreOne 9D Stylus, replacing the mouse pointer to create a non-visual desktop interface that translates complex on-screen data into meaningful tactile and auditory cues for visually impaired users. Developing a multiplayer VR application in Unity integrating WebRTC live video streaming, WebSocket-based bidirectional data transfer, and XR interaction mechanics for a virtual production environment. Building core networking infrastructure enabling multiplayer VR users to influence the live video stream.
Freelance AR /VR Developer at Digital Vision Studios LLP
August 31, 2024 - September 19, 2025
Built an AR training module for a Merchant Navy institute using Unity + Vuforia’s Model Target Generator; cleaned photogrammetry-based models in Maya and connected to a Django backend via Unity Web Request. Developed a VR jet engine assembly simulation in Unity (XR Interaction Toolkit) enabling immersive, hands-on training, enhancing learner comprehension and reducing reliance on physical equipment.
XR Development Intern at Digital Vision Studios LLP
June 30, 2024 - September 19, 2025
Created immersive solutions in Unity, including a markerless AR app (AR Foundation) that enhanced user understanding of robotic arm components, a VR paramotor simulation (XR Interaction Toolkit), and a GPS-based AR tool (AR Foundation) enabling secure visualization of geo-located assets.
XR Development Intern at Zucate Mind Solutions Pvt. Ltd.
December 31, 2023 - September 19, 2025
Led a team of 4 to develop HydroAR (using Unity + AR Foundation), a markerless AR app that helps students visualize scientific concepts; conducted usability and A/B testing on it, resulting in around 20% improvement in task completion time and 30% increase in student satisfaction. Built a VR Firefighting simulation with Spatial Audio for immersive fire safety training of students/employees.
XR Haptics & Accessibility Research Engineer at University of Bristol – School of Computer Science
September 1, 2025 - Present
Synthesizing 3DOF haptic force feedback and high-fidelity spatial audio using the Senmag LibreOne 9D Stylus, replacing the mouse pointer to create a non-visual desktop interface that translates complex on-screen data into meaningful tactile and auditory cues for visually impaired users. Developing a multiplayer VR application in Unity integrating WebRTC live video streaming, WebSocket-based bidirectional data transfer, and XR interaction mechanics for a virtual production environment. Building core networking infrastructure enabling multiplayer VR users to influence the live video stream.
Freelance AR /VR Developer at Digital Vision Studios LLP
August 31, 2024 - September 19, 2025
Built an AR training module for a Merchant Navy institute using Unity + Vuforia’s Model Target Generator; cleaned photogrammetry-based models in Maya and connected to a Django backend via Unity Web Request. Developed a VR jet engine assembly simulation in Unity (XR Interaction Toolkit) enabling immersive, hands-on training, enhancing learner comprehension and reducing reliance on physical equipment.
XR Development Intern at Digital Vision Studios LLP
June 1, 2024 - September 19, 2025
Created immersive solutions in Unity, including a markerless AR app (AR Foundation) that enhanced user understanding of robotic arm components, a VR paramotor simulation (XR Interaction Toolkit), and a GPS-based AR tool (AR Foundation) enabling secure visualization of geo-located assets.
XR Development Intern at Zucate Mind Solutions Pvt. Ltd.
December 1, 2023 - September 19, 2025
Led a team of 4 to develop HydroAR (using Unity + AR Foundation) , a markerless AR app that helps students visualize scientific concepts; conducted usability and A/B testing on it, resulting in around a 20% improvement in task completion time and a 30% increase in student satisfaction. Built a VR Firefighting Simulation with Spatial Audio for immersive fire safety training of students/employees.
XR Haptics & Accessibility Research Engineer at University of Bristol – School of Computer Science
September 1, 2025 - Present
Synthesizing 3DOF haptic force feedback and high-fidelity spatial audio using the Senmag LibreOne 9D Stylus to create a non-visual desktop interface that translates complex on-screen data into tactile and auditory cues for visually impaired users. Developing a multiplayer VR application in Unity integrating WebRTC live video streaming, WebSocket bidirectional data transfer, and XR interaction mechanics for a virtual production environment. Building core networking infrastructure enabling multiplayer VR users to influence the live video stream.
Freelance AR / VR Developer at Digital Vision Studios LLP
August 1, 2024 - September 19, 2025
Built an AR training module for a Merchant Navy institute using Unity + Vuforia’s Model Target Generator; cleaned photogrammetry-based models in Maya and connected to a Django backend via Unity Web Request.
XR Development Intern at Digital Vision Studios LLP
June 1, 2024 - September 19, 2025
Created immersive solutions in Unity, including a markerless AR app (AR Foundation) that enhanced understanding of robotic arm components, a VR paramotor simulation (XR Interaction Toolkit), and a GPS-based AR tool (AR Foundation) enabling secure visualization of geo-located assets.
XR Development Intern at Zucate Mind Solutions Pvt. Ltd.
December 31, 2023 - September 19, 2025
Led a team of 4 to develop HydroAR (Unity + AR Foundation), a markerless AR app that helps students visualize scientific concepts; conducted usability and A/B testing, resulting in approximately 20% improvement in task completion time and 30% increase in student satisfaction. Built a VR Firefighting simulation with Spatial Audio for immersive fire safety training of students/employees.
XR Haptics & Accessibility Research Engineer at University of Bristol – School of Computer Science
September 1, 2025 - Present
Synthesize 3DOF haptic force feedback and high-fidelity spatial audio using the Senmag LibreOne 9D Stylus, replacing the mouse pointer to create a non-visual desktop interface translating complex on-screen data into tactile and auditory cues for visually impaired users. Develop a multiplayer VR application in Unity integrating WebRTC live video streaming, WebSocket-based bidirectional data transfer, and XR interaction mechanics for a virtual production environment. Build core networking infrastructure enabling multiplayer VR users to influence the live video stream.
Freelance AR /VR Developer at Digital Vision Studios LLP, Pune, India
August 31, 2024 - September 24, 2025
Built an AR training module for a Merchant Navy institute using Unity + Vuforia’s Model Target Generator; cleaned photogrammetry-based models in Maya and connected to a Django backend via Unity Web Request. Developed a VR jet engine assembly simulation in Unity (XR Interaction Toolkit) enabling immersive, hands-on training, enhancing learner comprehension and reducing reliance on physical equipment.
XR Development Intern at Digital Vision Studios LLP, Pune, India
June 30, 2024 - September 24, 2025
Created immersive solutions in Unity, including a markerless AR app (AR Foundation) that enhanced user understanding of robotic arm components, a VR paramotor simulation (XR Interaction Toolkit), and a GPS-based AR tool (AR Foundation) enabling secure visualization of geo-located assets. Collaborated with clients to gather requirements, improving satisfaction and project turnaround times.
XR Development Intern at Zucate Mind Solutions Pvt. Ltd., Pune, India
December 31, 2023 - September 24, 2025
Led a team of 4 to develop HydroAR (using Unity + AR Foundation), a markerless AR app that helps students visualize scientific concepts; conducted usability and A/B testing on it, resulting in a round a 20% improvement in task completion time and a 30% increase in student satisfaction. Built a VR Firefighting Simulation with Spatial Audio for immersive fire safety training of students/employees.
XR Haptics & Accessibility Research Engineer at University of Bristol – School of Computer Science
September 1, 2025 - Present
Synthesizing 3DOF haptic force feedback and high-fidelity spatial audio using the Senmag LibreOne 9D Stylus, replacing the mouse pointer to create a non-visual desktop interface that translates complex on-screen data into meaningful tactile and auditory cues for visually impaired users. Developing a multiplayer VR application in Unity integrating WebRTC live video streaming, WebSocket-based bidirectional data transfer, and XR interaction mechanics for a virtual production environment. Building core networking infrastructure enabling multiplayer VR users to influence the live video stream.
Freelance AR /VR Developer at Digital Vision Studios LLP, Pune, India
August 1, 2024 - September 24, 2025
Built an AR training module for a Merchant Navy institute using Unity + Vuforia’s Model Target Generator; cleaned photogrammetry-based models in Maya and connected to a Django backend via Unity Web Request. Developed a VR jet engine assembly simulation in Unity (XR Interaction Toolkit) enabling immersive, hands-on training, enhancing learner comprehension and reducing reliance on physical equipment.
XR Development Intern at Digital Vision Studios LLP, Pune, India
June 1, 2024 - September 24, 2025
Created immersive solutions in Unity, including a markerless AR app (AR Foundation) that enhanced user understanding of robotic arm components, a VR paramotor simulation (XR Interaction Toolkit), and a GPS-based AR tool (AR Foundation) enabling secure visualization of geo-located assets.
XR Development Intern at Zucate Mind Solutions Pvt. Ltd., Pune, India
December 1, 2023 - September 24, 2025
Led a team of 4 to develop HydroAR (using Unity + AR Foundation), a markerless AR app that helps students visualize scientific concepts; conducted usability and A/B testing on it, resulting in around 20% improvement in task completion time and a 30% increase in student satisfaction. Built a VR Firefighting Simulation with Spatial Audio for immersive fire safety training of students/employees.
XR Haptics & Accessibility Research Engineer at University of Bristol – School of Computer Science
September 1, 2025 - Present
Synthesize 3DOF haptic force feedback and high-fidelity spatial audio using the Senmag LibreOne 9D Stylus to replace the mouse pointer and create non-visual desktop interfaces that translate on-screen data into tactile and auditory cues for visually impaired users. Developing a multiplayer VR application in Unity with WebRTC live video streaming, WebSocket-based bidirectional data transfer, and XR interaction mechanics for a virtual production environment. Building core networking infrastructure enabling multiplayer VR users to influence the live video stream.
Freelance AR /VR Developer at Digital Vision Studios LLP, Pune, India
August 1, 2024 - October 21, 2025
Built an AR training module for a Merchant Navy institute using Unity + Vuforia Model Target Generator; cleaned photogrammetry-based models in Maya and connected to a Django backend via Unity Web Request. Developed a VR jet engine assembly simulation in Unity (XR Interaction Toolkit), enabling immersive, hands-on training, enhancing learner comprehension and reducing reliance on physical equipment.
XR Development Intern at Digital Vision Studios LLP, Pune, India
June 1, 2024 - October 21, 2025
Created immersive solutions in Unity, including a markerless AR app (AR Foundation) that enhanced user understanding of robotic arm components, a VR paramotor simulation (XR Interaction Toolkit), and a GPS-based AR tool (AR Foundation) enabling secure visualization of geo-located assets. Collaborated with clients to gather requirements, improving satisfaction and project turnaround times.
XR Development Intern at Zucate Mind Solutions Pvt. Ltd., Pune, India
December 1, 2023 - October 21, 2025
Led a team of 4 to develop HydroAR (Unity + AR Foundation), a markerless AR app that helps students visualize scientific concepts; conducted usability and A/B testing on it, resulting in around 20% improvement in task completion time and a 30% increase in student satisfaction. Built a VR firefighting simulation with spatial audio for immersive fire safety training.
XR Haptics & Accessibility Research Engineer at University of Bristol – School of Computer Science
September 1, 2025 - Present
Synthesizing 3DOF haptic force feedback and high-fidelity spatial audio using the Senmag LibreOne 9D Stylus to create a non-visual desktop interface; developing a multiplayer VR app in Unity with WebRTC streaming and WebSocket data transfer to enable live video interaction in a production environment.
Freelance AR / VR Developer at Digital Vision Studios LLP
August 1, 2024 - October 26, 2025
Built an AR training module for a Merchant Navy institute using Unity + Vuforia Model Target Generator; cleaned photogrammetry-based models in Maya and connected to a Django backend via Unity Web Request. Developed a VR jet engine assembly simulation in Unity (XR Interaction Toolkit) for hands-on training.
XR Development Intern at Digital Vision Studios LLP
June 1, 2024 - October 26, 2025
Created immersive solutions in Unity, including a markerless AR app (AR Foundation) for robotic arm components, a VR paramotor simulation (XR Interaction Toolkit), and a GPS-based AR tool (AR Foundation) for secure geo-located asset visualization. Collaborated with clients to gather requirements and improve turnaround times.
XR Development Intern at Zucate Mind Solutions Pvt. Ltd.
December 1, 2023 - October 26, 2025
Led a team of 4 to develop HydroAR (Unity + AR Foundation), a markerless AR app for visualizing scientific concepts; conducted usability and A/B testing, achieving ~20% faster task completion and ~30% higher student satisfaction. Built a VR Firefighting Simulation with Spatial Audio for immersive training.
XR Haptics & Accessibility Research Engineer (Part-time) at University of Bristol – School of Computer Science
September 1, 2025 - Present
Synthesizing 3DOF haptic force feedback and high-fidelity spatial audio using the Senmag LibreOne 9D Stylus, replacing the mouse pointer to create a non-visual desktop interface that translates complex on-screen data into meaningful tactile and auditory cues for visually impaired users. Developing a multiplayer VR application in Unity (URP) integrating WebRTC live video streaming, WebSocket-based bidirectional data transfer, and XR interaction mechanics for a virtual production environment. Building core networking infrastructure enabling multiplayer VR users to influence the live video stream.
Freelance AR/VR Developer at Digital Vision Studios LLP
June 1, 2024 - August 1, 2024
Built an AR training module for a Merchant Navy institute using Unity + Vuforia’s Model Target Generator; cleaned photogrammetry-based models in Maya and connected to a Django backend via Unity Web Request. Developed a VR jet engine assembly simulation in Unity (XR Interaction Toolkit) enabling immersive, hands-on training, enhancing learner comprehension and reducing reliance on physical equipment.

Education

Master of Science at University of Bristol
September 1, 2024 - September 1, 2025
Bachelor of Technology (B.Tech) in Information Technology (Honours in AR/VR) at Vishwakarma Institute of Information Technology
August 1, 2020 - May 1, 2024
Master of Science at University of Bristol
September 1, 2024 - September 1, 2025
Bachelor of Technology, Information Technology (with Honours in AR/VR) at Vishwakarma Institute of Information Technology
August 1, 2020 - May 1, 2024
Master of Science at University of Bristol
September 1, 2024 - September 1, 2025
Bachelor of Technology, Information Technology (with Honours in AR/VR) at Vishwakarma Institute of Information Technology
August 1, 2020 - May 1, 2024
Master of Science at University of Bristol
September 1, 2024 - September 1, 2025
Bachelor of Technology, Information Technology (with Honours in AR/VR) at Vishwakarma Institute of Information Technology
August 1, 2020 - May 1, 2024
Master of Science in Immersive Technologies (Virtual and Augmented Reality) at University of Bristol
September 1, 2024 - September 1, 2025
Bachelor of Technology in Information Technology (with Honours in AR/VR) at Vishwakarma Institute of Information Technology
August 1, 2020 - May 1, 2024
Master of Science, Immersive Technologies (Virtual and Augmented Reality) at University of Bristol
September 1, 2024 - September 1, 2025
Bachelor of Technology, Information Technology (with Honours in AR/VR) at Vishwakarma Institute of Information Technology
August 1, 2020 - May 1, 2024
Master of Science at University of Bristol
September 1, 2024 - September 1, 2025
Bachelor of Technology, Information Technology (with Honours in AR/VR) at Vishwakarma Institute of Information Technology
August 1, 2020 - May 1, 2024
Master of Science at University of Bristol
September 1, 2024 - September 1, 2025
Bachelor of Technology (with Honours in AR/VR) at Vishwakarma Institute of Information Technology
August 1, 2020 - May 1, 2024
Master of Science at University of Bristol
September 1, 2024 - September 1, 2025
Bachelor of Technology at Vishwakarma Institute of Information Technology
August 1, 2020 - May 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Education, Software & Internet, Media & Entertainment, Gaming, Professional Services, Other, Computers & Electronics