Creative and technically skilled Unity Developer with a Master’s in Game Design and Technology and hands on experience in XR development, real-time 3D applications, and immersive interface design. Adept at building interactive prototypes and deploying Unity-based solutions for industrial, automotive, and AR/VR environments. Passionate about user-centered design and crafting engaging digital experiences across platforms.

Tanmay Yadav

Creative and technically skilled Unity Developer with a Master’s in Game Design and Technology and hands on experience in XR development, real-time 3D applications, and immersive interface design. Adept at building interactive prototypes and deploying Unity-based solutions for industrial, automotive, and AR/VR environments. Passionate about user-centered design and crafting engaging digital experiences across platforms.

Available to hire

Creative and technically skilled Unity Developer with a Master’s in Game Design and Technology and hands
on experience in XR development, real-time 3D applications, and immersive interface design. Adept at
building interactive prototypes and deploying Unity-based solutions for industrial, automotive, and AR/VR
environments. Passionate about user-centered design and crafting engaging digital experiences across
platforms.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent
Hindi
Advanced
Marathi (Marāṭhī)
Advanced

Work Experience

Master Thesis Student at Volvo Penta
June 1, 2025 - September 9, 2025
Designed and developed an immersive XR application using Unity to stream real-time IP camera feeds into a virtual/augmented environment. Implemented dynamic UI spawning via Vuforia Image Targets, enabling spatial anchoring and contextual placement of the interface in the user’s field of view. Developed functionality for dragging, repositioning, and locking UI panels. Integrated a XR-compatible Text Mesh Pro input field with virtual keyboards for IP address input. Established a runtime IP update mechanism using Unity Web Request for seamless camera stream switching. Conducted extensive user playtesting and evaluated ease of use, visual clarity, and comfort in XR. Explored AI-based object detection (YOLOv8 via Unity Sentis) for real-time contextual awareness. Delivered a working prototype applicable to remote vehicle operation, security surveillance, and field inspections.
XR Developer Intern at Volvo Cars
September 1, 2024 - September 9, 2025
Explored and developed a basic multiplayer VR project and various automotive XR use cases. Implemented interactive functionality for users within a VR environment related to a car and gained hands-on experience in creating and optimizing immersive XR applications for automotive contexts.
AR Developer at Tata Technologies
August 1, 2023 - September 9, 2025
Led AR initiatives at Tata Motors, including iPad AR benchmarking for car aggregates, Hololens 2 experiences for a new car, horn simulation, prototype visualization, and assessment of steering and infotainment system accessibility. Designed an Hololens 2 assembly project for commercial vehicles with voice-guided step-by-step instructions.

Education

Master of Science in Game Design and Technology at University of Gothenburg
August 1, 2023 - June 1, 2025
Bachelor of Engineering in Computer Science and Engineering at D. Y. Patil College of Engineering and Technology, Kasaba Bawada, Kolhapur, India
August 1, 2017 - August 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Manufacturing, Transportation & Logistics

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

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