Tanmoy Deka
I’m Tanmoy Deka, a game designer and Unity developer from Assam, India, and the founder of Baby Korn Studio.
About
I’m Tanmoy Deka, a game designer and Unity developer from Assam, India, and the founder of Baby Korn Studio. I independently design, build, and publish end-to-end original games—owning everything from core gameplay, story, and dialogue to combat systems, player controls, UI logic, and level/world design.
I create large-scale 3D environments using Unity Terrain and ProBuilder, integrating vehicle physics, character/animation integration, and optimized performance for both PC and Android. I also lead production end-to-end (build pipeline, QA, and Google Play publishing), and I enjoy collaborating with contributors on visuals and trailers while keeping the game’s vision and narrative aligned through release.
- 6 years' experience
- Joined September 2026
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
More experts in Kokrajhar, India
Work experience
Founded Baby Korn Studio and single-handedly designed, developed, and published original end-to-end games. Owned core game loop, gameplay mechanics, combat, player controllers, inventory, enemy AI, interaction/trigger logic, difficulty and progression balancing, and narrative structure with dialogue. Built large-scale 3D worlds using Unity Terrain and ProBuilder, integrating vehicle physics and animation for exploration flow and gameplay placement. Optimized performance for PC and Android using culling, collision and lighting optimization, asset compression, and scene management to improve frame stability on lower-end devices. Directed contributors for visual content and trailer production, maintaining alignment with the game’s design and narrative. Managed the full release pipeline including build preparation, QA, and Google Play publishing, delivering 800+ organic downloads without paid marketing.
3 years of hands-on experience independently designing, building, and shipping original games end-to-end. Includes game design, narrative and dialogue writing, gameplay programming, player systems, combat, enemy AI, interaction systems, level and world design, vehicle physics, animation integration, optimization, and PC/Android deployment.
Education
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