Hi there! I’m Tanner B. Whitney, a Seattle-based writer and game designer with a BFA in Creative Writing from the University of Washington. I earned a Game Design Professional Certificate and have a track record of crafting stories and gameplay systems, pitching prototypes, and managing collaborative development. My work blends narrative craft with hands-on production, from token art for card games to large-scale digital media projects. I thrive at the intersection of storytelling and design, delivering copy, concept art, and user-facing interfaces that feel cohesive and engaging. I’m excited to bring my experience in writing, UX-minded design, and project coordination to roles in game design, creative production, and narrative design.

Tanner B. Whitney

Hi there! I’m Tanner B. Whitney, a Seattle-based writer and game designer with a BFA in Creative Writing from the University of Washington. I earned a Game Design Professional Certificate and have a track record of crafting stories and gameplay systems, pitching prototypes, and managing collaborative development. My work blends narrative craft with hands-on production, from token art for card games to large-scale digital media projects. I thrive at the intersection of storytelling and design, delivering copy, concept art, and user-facing interfaces that feel cohesive and engaging. I’m excited to bring my experience in writing, UX-minded design, and project coordination to roles in game design, creative production, and narrative design.

Available to hire

Hi there! I’m Tanner B. Whitney, a Seattle-based writer and game designer with a BFA in Creative Writing from the University of Washington. I earned a Game Design Professional Certificate and have a track record of crafting stories and gameplay systems, pitching prototypes, and managing collaborative development. My work blends narrative craft with hands-on production, from token art for card games to large-scale digital media projects.

I thrive at the intersection of storytelling and design, delivering copy, concept art, and user-facing interfaces that feel cohesive and engaging. I’m excited to bring my experience in writing, UX-minded design, and project coordination to roles in game design, creative production, and narrative design.

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Experience Level

Intermediate
Intermediate

Work Experience

Digital Production Specialist at Emerald City Decoration
July 1, 2023 - Present
Reviewed digital assets, produced and altered art per client specifications; managed the manufacturing of physical media through to the packaging and shipping of finished products. Led production for top clients, including the Seattle Space Needle and Meow Wolf, ensuring on-time delivery and quality standards. Recognized with Employee of the Quarter in Q3 2024 for exemplary performance and collaboration.
Account Optimization Specialist at QuoteWizard
August 1, 2022 - July 1, 2023
Provided over-the-phone IT and account support for 20-30 customers per day, delivering account guidance and recommendations to optimize usage and adoption. Focused on marketing to clients, encouraging new products and crafting compelling advertising initiatives. Implemented upselling techniques, achieving the highest monthly upsell earnings on the support team and earning Representative of the Quarter for exemplary customer service.
Custom Token Artist at Card Kingdom
December 1, 2021 - March 1, 2022
Designed and hand-drew up to 20 custom Magic: the Gathering tokens per week; tokens delivered to hundreds of Card Kingdom customers for casual and competitive play. Created tokens with a blend of art and functional print guidelines, coordinating with fulfillment to ensure quality and accuracy.
Inventory Specialist at Card Kingdom
April 1, 2021 - December 1, 2021
Managed and adjusted inventory for shipping and fulfillment, handling upwards of 10,000 Magic: the Gathering cards and sealed products weekly. Implemented inventory controls to minimize stockouts and overages, improved SKU traceability, and coordinated with suppliers and warehouse teams to optimize replenishment cycles.
Video Game QA Tester at Flexasoft
February 1, 2017 - September 1, 2017
Tracked and reported bugs and verified fixes; identified and communicated blockers or limitations to ensure timely resolution and minimize schedule impacts.

Education

Game Design Professional Certificate at University of Washington
June 1, 2021 - June 1, 2021
Bachelor of Fine Arts – Creative Writing at University of Washington
June 1, 2020 - June 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services