Hi, I’m Tharindu Rankoth. I’m a creative Unreal Engine artist focused on environment art, materials, and textures. I enjoy blending concept art, AI-assisted workflows, and real-time tools to build immersive worlds for both indie and commercial games. With experience across indie and commercial titles, I thrive in teams that push visual storytelling from concept through to polish, handling texture creation, lighting, and level design to deliver cohesive, compelling gameplay spaces.

Tharindu Rankoth

Hi, I’m Tharindu Rankoth. I’m a creative Unreal Engine artist focused on environment art, materials, and textures. I enjoy blending concept art, AI-assisted workflows, and real-time tools to build immersive worlds for both indie and commercial games. With experience across indie and commercial titles, I thrive in teams that push visual storytelling from concept through to polish, handling texture creation, lighting, and level design to deliver cohesive, compelling gameplay spaces.

Available to hire

Hi, I’m Tharindu Rankoth. I’m a creative Unreal Engine artist focused on environment art, materials, and textures. I enjoy blending concept art, AI-assisted workflows, and real-time tools to build immersive worlds for both indie and commercial games.

With experience across indie and commercial titles, I thrive in teams that push visual storytelling from concept through to polish, handling texture creation, lighting, and level design to deliver cohesive, compelling gameplay spaces.

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Work Experience

Unreal Artist at Arcane Rebirth
March 1, 2025 - Present
Create environments, materials, and textures for a PC tower defense game launching on Steam. Build immersive real-time scenes and gameplay environments using Unreal Engine.
Head of Creative at NVISION
May 1, 2023 - July 1, 2024
Led development of marketing and creative materials. Directed designers, managed multiple projects, and ensured consistent visual quality across campaigns.
Lead Concept Artist at Zolumn
April 1, 2022 - April 1, 2023
Designed hyper-realistic character concepts for NFT and Web3 gaming projects and supported visual development.
Environment Artist at Navata Games
August 1, 2020 - April 1, 2023
Designed environments, lighting, and levels for the game 'Gov-Nor' (Early Access). Worked with Unity to build immersive gameplay spaces.
Senior Concept Artist & Texture Artist at RAM Studios
January 1, 2020 - April 1, 2022
Created character and environment concepts and developed textures for game assets. Contributed to the development of 'Extraction Valley', a multiplayer third-person shooter released on Steam.
Concept Artist at CHATHRA Innovations
February 1, 2018 - November 1, 2019
Developed visual concepts for digital projects and supported art direction during production.
Junior Concept Artist at Arimac Digital
November 1, 2014 - July 1, 2016
Produced character and environment concepts for mobile game projects.
Illustration Artist at Graphic Forest
August 1, 2011 - November 1, 2014
Created illustrations and character artwork for various digital media projects.

Education

HND, Game & Interactive Media Design at AMDT – School of Creativity
January 1, 2013 - January 1, 2015
Illustration & Fine Arts at National Art Gallery (Colombo)
January 1, 2011 - January 1, 2012
Material Art Program at Future Material Artists (FMA)
January 1, 2025 - March 15, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services
    paper Steampunk Character | Weapons and Gameplay Concept Art

    Steampunk Character | Weapons & Gameplay Concept Art
    This project explores a steampunk game world called Steam Park, featuring a field engineer character equipped with custom-built Aether technology. The project includes character design and equipment/weapon concepts, as well as gameplay scenario visualisations.
    This work was inspired by the teaching approach of Timothée Mathon. I have been following his educational content on LinkedIn, and his methods encouraged me to revisit and redesign some of my older artworks with a stronger concept and presentation pipeline.
    Thank you for taking the time to view this project