Hi, I’m Tharindu Rankoth. I’m a creative Unreal Engine artist focused on environment art, materials, and textures. I enjoy blending concept art, AI-assisted workflows, and real-time tools to build immersive worlds for both indie and commercial games.
With experience across indie and commercial titles, I thrive in teams that push visual storytelling from concept through to polish, handling texture creation, lighting, and level design to deliver cohesive, compelling gameplay spaces.
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Steampunk Character | Weapons & Gameplay Concept Art
This project explores a steampunk game world called Steam Park, featuring a field engineer character equipped with custom-built Aether technology. The project includes character design and equipment/weapon concepts, as well as gameplay scenario visualisations.
This work was inspired by the teaching approach of Timothée Mathon. I have been following his educational content on LinkedIn, and his methods encouraged me to revisit and redesign some of my older artworks with a stronger concept and presentation pipeline.
Thank you for taking the time to view this project
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