I am a game designer and narrative designer specializing in immersive experiences built through gameplay and investigation mechanics. Since January 2024 I have been a freelance remote designer delivering immersive game experiences, designing and facilitating live role-playing games for around 100 players, and creating progression systems for kit-based investigations with clue-writing. I also consult on projects such as the Séance of Blake Manor by Spooky Doorways and collaborate with Creative Directors (ADN, HiQub, Unreal) to align narratives with gameplay. I continuously refine game loops using player feedback. In addition to design, I’m an author with eight published novels since 2016, including Crime winners in 2020 and 2022. I’ve spoken as a guest lecturer on narrative design for the 3D Animation Master’s program at YNOV. My background includes HR and Change Management roles at SYMRISE and TotalEnergies Paris, where I developed project management and cross-functional collaboration skills and led workshops. I’m bilingual in English and French, available immediately, and actively pursuing ongoing training in immersive design.

Tatyana Mordiva-Landu

I am a game designer and narrative designer specializing in immersive experiences built through gameplay and investigation mechanics. Since January 2024 I have been a freelance remote designer delivering immersive game experiences, designing and facilitating live role-playing games for around 100 players, and creating progression systems for kit-based investigations with clue-writing. I also consult on projects such as the Séance of Blake Manor by Spooky Doorways and collaborate with Creative Directors (ADN, HiQub, Unreal) to align narratives with gameplay. I continuously refine game loops using player feedback. In addition to design, I’m an author with eight published novels since 2016, including Crime winners in 2020 and 2022. I’ve spoken as a guest lecturer on narrative design for the 3D Animation Master’s program at YNOV. My background includes HR and Change Management roles at SYMRISE and TotalEnergies Paris, where I developed project management and cross-functional collaboration skills and led workshops. I’m bilingual in English and French, available immediately, and actively pursuing ongoing training in immersive design.

Available to hire

I am a game designer and narrative designer specializing in immersive experiences built through gameplay and investigation mechanics. Since January 2024 I have been a freelance remote designer delivering immersive game experiences, designing and facilitating live role-playing games for around 100 players, and creating progression systems for kit-based investigations with clue-writing. I also consult on projects such as the Séance of Blake Manor by Spooky Doorways and collaborate with Creative Directors (ADN, HiQub, Unreal) to align narratives with gameplay. I continuously refine game loops using player feedback.

In addition to design, I’m an author with eight published novels since 2016, including Crime winners in 2020 and 2022. I’ve spoken as a guest lecturer on narrative design for the 3D Animation Master’s program at YNOV. My background includes HR and Change Management roles at SYMRISE and TotalEnergies Paris, where I developed project management and cross-functional collaboration skills and led workshops. I’m bilingual in English and French, available immediately, and actively pursuing ongoing training in immersive design.

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Language

French
Fluent
English
Fluent

Work Experience

Game Designer & Narrative Designer at Freelance (Remote)
January 1, 2024 - Present
Conception d'expériences de jeu immersives grâce à des mécaniques de jeu et d'enquête, design et animation d'un jeu de rôle en présentiel pour une centaine de joueurs, progression du jeu dans un jeu d'enquête en kit, rédaction des éléments d'indices et consultation sur le jeu. Collaboration avec un Creative Director sur ADN, HiQub et Unreal pour améliorer la boucle d'expérience et intégrer les retours.
Auteur / Writer (Freelance) at Self-employed
September 1, 2016 - Present
Auteur freelance publiant 8 romans (genres: policier, thriller; représentation queer; neurodivergence). Lauréate des Wattys 2020 et 2022 pour la catégorie Mystery & Thriller. Préparation d'adaptations et présentation de projets à des studios et éditeurs.
Junior Change Management Specialist at SYMRISE then TotalEnergies Paris
September 1, 2021 - September 1, 2023
Human Resources position. During this period, I developed skills in: Project management and action prioritization. Collaborating with diverse and international teams. Organizing, coordinating, and facilitating workshops.

Education

Game Design - Immersion HiQub at HiQub (distance learning)
July 1, 2025 - April 2, 2026
Bachelor's & Master's Degree in Sociology – Change Management at Université Paris-Saclay, France
September 1, 2017 - September 1, 2022

Qualifications

PRINCE2
April 1, 2024 - October 14, 2026

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Professional Services