I’m Tatyana Konstantinova, a Product Designer based in Sofia, with 7+ years of experience designing complex B2B SaaS products and data-dense reporting interfaces. I specialize in taking products from discovery and research through wireframing, prototyping, visual design, and design-system-driven implementation—especially where workflows need to feel seamless even with large sets of structured data. I’ve led end-to-end UX and major UI redesigns for global platforms, including design system migrations and accessibility-focused usability improvements. I also have strong strengths in customer journey mapping, information architecture, and visual identity unification after acquisitions—work that helped secure significant contracts with Sony and Disney.

Tatyana Konstantinova

I’m Tatyana Konstantinova, a Product Designer based in Sofia, with 7+ years of experience designing complex B2B SaaS products and data-dense reporting interfaces. I specialize in taking products from discovery and research through wireframing, prototyping, visual design, and design-system-driven implementation—especially where workflows need to feel seamless even with large sets of structured data. I’ve led end-to-end UX and major UI redesigns for global platforms, including design system migrations and accessibility-focused usability improvements. I also have strong strengths in customer journey mapping, information architecture, and visual identity unification after acquisitions—work that helped secure significant contracts with Sony and Disney.

Available to hire

I’m Tatyana Konstantinova, a Product Designer based in Sofia, with 7+ years of experience designing complex B2B SaaS products and data-dense reporting interfaces. I specialize in taking products from discovery and research through wireframing, prototyping, visual design, and design-system-driven implementation—especially where workflows need to feel seamless even with large sets of structured data.

I’ve led end-to-end UX and major UI redesigns for global platforms, including design system migrations and accessibility-focused usability improvements. I also have strong strengths in customer journey mapping, information architecture, and visual identity unification after acquisitions—work that helped secure significant contracts with Sony and Disney.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Fluent
Bulgarian
Fluent

Work Experience

Product Designer at Soundmouse (acquired by Orfium)
April 1, 2020 - November 1, 2025
Led end-to-end UX for a B2B SaaS reporting platform handling massive music metadata. Owned product discovery and ideation, translated business needs into wireframes, information architecture, customer journeys, prototypes, and final UI for complex reporting and data entry workflows. After acquisition, led a full design system migration and visual/UI overhaul to unify the product’s identity and improve consistency across the platform. Conducted user research and usability testing and performed accessibility assessments to guide iterative improvements and support compliance with international standards. Supported delivery by aligning UX and UI decisions with engineering implementation for data-heavy interfaces and dense forms.
UX/UI Designer at MWD Technologies
April 1, 2018 - April 1, 2020
Led end-to-end design for high-impact Epson e-commerce campaigns, ensuring global brand alignment and consistent UX throughout outsourcing flow. Designed interfaces across multiple products including office management systems and corporate websites, resolving disjointed multi-page workflows and improving UX consistency. Contributed to visual/UI design and workflow clarity across a diverse set of web and product experiences.
Marketing Specialist at INGC ONSULT Ltd
April 1, 2017 - April 1, 2018
Developed design concepts and marketing strategies across print, media, and web channels. Supported website maintenance, created newsletter campaign materials, and produced PR articles, presentations, and promotional content. Contributed to creating cohesive marketing assets and maintaining consistency across multiple channels to support ongoing business communications.
Marketing Specialist at INGC ONSU LT Ltd
March 1, 2017 - April 1, 2018
Developed design concepts and marketing strategies across print, media, and web channels. Managed and supported website maintenance and created content for newsletter campaigns, PR articles, presentations, and promotional materials.

Education

Engineering Design (Bachelor & Master) at Technical University of Varna
January 1, 2011 - January 1, 2017
Bachelor & Master at Technical University of Varna
January 1, 2011 - January 1, 2017
Bachelor & Master (Engineering Design) at Technical University of Varna
January 1, 2011 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Media & Entertainment, Professional Services
    Cue Match Agent: Designing an AI Teammate for High-Stakes Metadata Work

    This feature adds an AI matching agent to the Soundmouse Partnerships flow - proposing cue-to-rights matches automatically, but never applying them without review. The core bet: a wrong suggestion needs to be cheap and obvious to correct, since trust in high-stakes data work is earned through a visible, checkable track record, not granted through a permissions toggle switched on once. Confidence indicators, an exception queue for uncertain matches, and visibility into the agent’s own accuracy over time are the pieces that make that possible.
    Soundmouse is a cue sheet reporting platform for film and broadcast. The Partnerships feature I designed lets music users share cue sheet data with rights owners automatically, instead of over email. But sharing the data doesn’t solve the next problem: someone still has to match each reported cue to the correct composition and rights holder, by hand, across thousands of rows. This concept asks what happens when an AI agent takes the first pass at that matching - and what it takes to make that trustworthy rather than reckless.

    Partnerships: Turning Email Threads Into a Product Feature

    Soundmouse is a cue sheet reporting platform for film and broadcast. Rights owners had no reliable way to see what music users were reporting - that data lived in emails, spreadsheets, and manual reports outside the platform, so both sides spent time chasing information that should have been automatic.
    The obvious solution was a share button. Research with both sides pointed somewhere more durable: people didn’t want to re-grant access every time, and they wanted the relationship itself to be visible and manageable, not a one-off action buried in a menu. That shaped the core decision - model this as a persistent partnership with its own lifecycle (Active, Incoming Request, Request Sent, Suspended, Rejected), not a single sharing action.
    The trickiest design problem was direction: “Send” and “Receive” describe who sets up the connection, not which way the data actually flows - cue sheets always move from the music user to the rights owner, regardless of who initiated it. Getting that distinction right in the UI, without making users think about it, was most of the work. I also cut the original setup flow from several sparse screens down to two: Setup, then Scope & Confirm.
    Results in the first 6 months: 38% of active music-user organizations created at least one partnership, 3,140 partnerships were created, and 62% reached Active status. Manual email and report-sharing dropped by roughly 65%, saving music users an estimated 4–6 hours a month and rights owners 3–5 hours a month previously spent chasing usage data.

    Link for the visuals:
    https://www.twine.net/signin

    Wunderwerk — Designing Trust Without Sacrificing Desire

    An e-commerce concept for a sustainable denim brand, built around a specific tension: sustainability credentials need to be credible, but leading with them can make a product feel like a lecture instead of something desirable.
    I surfaced sustainability information on demand - available when a shopper wants to dig in - rather than forcing it into the primary visual hierarchy, so the product photography and craft could still do the work of making someone want the jeans.

    Link to the website:
    https://www.twine.net/signin

    Axis Cultures

    A mobile-first PWA concept for tracking cultivation batches — built for growers working with both mushroom and plant tissue culture, a niche with no existing tool spanning both workflows.
    Designed mobile-first since the real use case is standing at a workbench or in the field, not sitting at a desk — large touch targets, quick photo logging over long forms, and offline support built in as a PWA.
    The project covered the full design lifecycle in one pass: naming, competitive research, logo, and screen design across twelve core screens.

    Link for the visuals:
    https://www.twine.net/signin

    Scale Cost PMO Tool

    Scale Cost is a project management tool built for AT Kearney’s PMO function. I have re-designed the workflows and improved the measure creation experience.
    Alongside the interface work, I produced a 25-part UX strategy and competitive analysis report, benchmarking against Valuedesk, MSO TRACK, and ServiceNow SPM. One finding shaped the design directly: a data-model mismatch between what gets entered and what gets reported, plus unclear states around which financial fields were calculated versus manually entered — both flagged as real opportunities to differentiate the tool.

    Link for the visual:
    https://www.twine.net/signin

    Migrating a Design System Without Losing Data Density

    SoundMouse is a royalty reporting and cue sheet platform for film and broadcast. When the brand team required a font size change from 12pt to 14pt system-wide, with no smaller compromise size available, it broke nearly every dense screen in the product - cue lists, production headers, filters.
    I accepted the full 14pt change and redesigned the structure around it instead of fighting for a smaller size. Secondary data moved into tabs and drawers, and actions consolidated into overflow menus, so the product stayed on-brand without becoming harder to use for people scanning dense rights and production data all day.
    I worked closely with the business development manager and product owner as the platform changed to support onboarding major clients, including Disney and Sony.

    Link for the visuals:
    https://www.twine.net/signin