Ted Conyers Jr

Available to hire

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Work Experience

IT Support Specialist at Rochester Regional Health
May 1, 2025 - Present
Imaged and deployed 100+ Windows-based PCs across multiple departments; Configured servers, scanners, and printers to support clinical operations; Assisted clinical staff with hardware and software troubleshooting; Documented SOPs and onboarding processes in MDT.
Game Developer at Mission To Enceladus, Inc
April 1, 2025 - Present
Designed simulation-driven levels and gameplay systems in Unreal; developed mobile and console features under tight production goals; built tracking, progression, and procedural map systems; collaborated in a fast-paced remote environment focused on rapid iteration and delivery.
Game Developer at Project Ruby
August 1, 2024 - Present
Procedural shooter featuring co-op support; implemented Unity NetCode for multiplayer synchronization; built scalable enemy waves and state management; created modular systems for ability configuration and runtime behavior changes.
Frontend Developer at Personal Project
July 1, 2024 - Present
Audio Visualizer: created a browser-based visualization tool using Canvas and Web Audio APIs; implemented dynamic visual responses tied to frequency and volume data; enabled user song uploads and customization via Dat.GUI integration.
Block Shooter – Unity at Independent Project
August 1, 2023 - Present
Engineered a wave-based survival game in Unity with a global time-freeze mechanic affecting all non-player entities; optimized performance for high-entity counts using Unity's Entity Component System (ECS); designed ECS-style logic for smooth entity interaction and scalable difficulty.
Web Developer at Food Finder (BootstrapVue + APIs)
June 1, 2022 - Present
Built a responsive web app to search nearby restaurants using Yelp and Mapbox APIs; integrated geolocation and keyword filtering for precise results; designed a clean UI/UX with mobile-first responsiveness using BootstrapVue.
Gameplay/VR Game Developer at Changeling
February 28, 2022 - September 8, 2025
Built immersive VR environments in Unreal Engine with Blueprint scripting; designed puzzles, level flow, and mechanics focused on accessibility and immersion; created modular sublevels and iterated based on playtest feedback.

Education

Bachelor of Science, Game Design & Development at Rochester Institute of Technology
January 11, 2030 - May 1, 2022
Associate of Science, Game Programming & Design at Finger Lakes Community College
January 11, 2030 - May 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services