Well, hello there! I'm Temidayo Odunlami, a 3D animator and visual storyteller with over 10 years of experience across several industries (games, animation, advertising, architectural visualisation, and real-time media). I'm proficient in numerous software packages, including Blender, Maya, MotionBuilder, Unreal Engine, and the Adobe suite, and I’ve worn many hats throughout the production pipeline, which has given me a strong understanding of how to deliver polished work quickly and efficiently and how to take something from concept all the way to a finished piece. I’ve loved animation for as long as I can remember, and I’m especially drawn to high-energy, character-driven sequences where timing, posing, camera movement, and impact all work together to create something memorable. My background in character animation, games, and cinematic storytelling has trained me to think not only about movement, but also about intensity, readability, and performance. I’m comfortable working under tight deadlines, taking direction quickly, and producing animation that feels energetic, clear, and engaging. I’d love to bring my experience, speed, and passion to your project.

Dayo Odunlami

Well, hello there! I'm Temidayo Odunlami, a 3D animator and visual storyteller with over 10 years of experience across several industries (games, animation, advertising, architectural visualisation, and real-time media). I'm proficient in numerous software packages, including Blender, Maya, MotionBuilder, Unreal Engine, and the Adobe suite, and I’ve worn many hats throughout the production pipeline, which has given me a strong understanding of how to deliver polished work quickly and efficiently and how to take something from concept all the way to a finished piece. I’ve loved animation for as long as I can remember, and I’m especially drawn to high-energy, character-driven sequences where timing, posing, camera movement, and impact all work together to create something memorable. My background in character animation, games, and cinematic storytelling has trained me to think not only about movement, but also about intensity, readability, and performance. I’m comfortable working under tight deadlines, taking direction quickly, and producing animation that feels energetic, clear, and engaging. I’d love to bring my experience, speed, and passion to your project.

Available to hire

Well, hello there! I’m Temidayo Odunlami, a 3D animator and visual storyteller with over 10 years of experience across several industries (games, animation, advertising, architectural visualisation, and real-time media). I’m proficient in numerous software packages, including Blender, Maya, MotionBuilder, Unreal Engine, and the Adobe suite, and I’ve worn many hats throughout the production pipeline, which has given me a strong understanding of how to deliver polished work quickly and efficiently and how to take something from concept all the way to a finished piece.

I’ve loved animation for as long as I can remember, and I’m especially drawn to high-energy, character-driven sequences where timing, posing, camera movement, and impact all work together to create something memorable. My background in character animation, games, and cinematic storytelling has trained me to think not only about movement, but also about intensity, readability, and performance. I’m comfortable working under tight deadlines, taking direction quickly, and producing animation that feels energetic, clear, and engaging.

I’d love to bring my experience, speed, and passion to your project.

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Language

English
Fluent
Yoruba
Advanced

Work Experience

Senior Animator at Moonpig
October 1, 2023 - April 1, 2025
Led 3D animation and visual development of the company’s flagship pig mascot, producing character-driven renders and animations for advertising, marketing campaigns, and internal communications. Conceptualized, storyboarded, and animated multiple campaigns; designed new mascot costume variations for seasonal and campaign-specific use. Created VFX-integrated composition shots for social media and digital platforms, ensuring consistency in character performance and visual quality.
Senior Animator at Quadron Studios
May 1, 2018 - October 1, 2023
Led animation teams on television advertising projects, maintaining on-model consistency and animation quality across deliverables. Conceptualized, produced, and animated proof-of-concept trailers for an international 3D animated feature project. Rigged characters and created blendshapes for expressive facial and body performance. Delegated animation tasks to balance junior animator development with production deadlines.
Production Manager at Quadron Studios
May 1, 2018 - October 1, 2023
Facilitated production and management meetings, led client pitches, and contributed to business development to secure new animation projects. Supervised organization and management of 3D animation assets across productions. Established and enforced administrative protocols, yielding annual operational savings. Headed training programmes and mentored 100+ interns in Maya and Blender. Reviewed animated sequences to ensure adherence to schedule, quality, and creative intent.
Lead Animator at Gamsole
November 1, 2015 - January 1, 2018
Scripted, animated, and developed marketable content for game advertising. Produced engaging content for local television broadcasting. Supervised the production of child-friendly animated programs for online platforms. Created and oversaw development of in-game animations, ensuring consistency and polish. Rigged characters and created blendshapes for production use. Ensured quality standards across all outputs.
Animation Intern at Ile+Designs
June 1, 2013 - August 1, 2013
Explored in-depth research in alternative 3D software and assisted in liaison between R&D and design; designed and created 3D assets for the organization's asset library.

Education

Diploma at Vancouver Film School
January 1, 2015 - July 1, 2026
MSc Computer Information Technology at University of Pennsylvania
January 1, 2013 - July 1, 2026
BSc Computer Science at Saint Paul’s College
January 1, 2010 - July 1, 2026

Qualifications

Best Use of Technology - 2019 Realtime Film Festival
January 1, 2019 - July 1, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services