Well, hello there!

About

Well, hello there! I’m Temidayo Odunlami, a 3D animator and visual storyteller with over 10 years of experience across several industries (games, animation, advertising, architectural visualisation, and real-time media). I’m proficient in numerous software packages, including Blender, Maya, MotionBuilder, Unreal Engine, and the Adobe suite, and I’ve worn many hats throughout the production pipeline, which has given me a strong understanding of how to deliver polished work quickly and efficiently and how to take something from concept all the way to a finished piece.

I’ve loved animation for as long as I can remember, and I’m especially drawn to high-energy, character-driven sequences where timing, posing, camera movement, and impact all work together to create something memorable. My background in character animation, games, and cinematic storytelling has trained me to think not only about movement, but also about intensity, readability, and performance. I’m comfortable working under tight deadlines, taking direction quickly, and producing animation that feels energetic, clear, and engaging.

I’d love to bring my experience, speed, and passion to your project.

  • Joined July 2026

Industry experience

  • Media & Entertainment
  • Gaming
  • Software & Internet
  • Professional Services

Projects · 1

A short video of the animation projects I’ve done over the years:

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  • 3D Animator
  • Animation Director
  • Creative Director
  • +1

Work experience· 5 roles

Senior Animator · MoonpigOct 2023 – Apr 2025 · 1 yr 7 mos

Led 3D animation and visual development of the company’s flagship pig mascot, producing character-driven renders and animations for advertising, marketing campaigns, and internal communications. Conceptualized, storyboarded, and animated multiple campaigns; designed new mascot costume variations for seasonal and campaign-specific use. Created VFX-integrated composition shots for social media and digital platforms, ensuring consistency in character performance and visual quality.

Senior Animator · Quadron StudiosMay 2018 – Oct 2023 · 5 yrs 6 mos

Led animation teams on television advertising projects, maintaining on-model consistency and animation quality across deliverables. Conceptualized, produced, and animated proof-of-concept trailers for an international 3D animated feature project. Rigged characters and created blendshapes for expressive facial and body performance. Delegated animation tasks to balance junior animator development with production deadlines.

Production Manager · Quadron StudiosMay 2018 – Oct 2023 · 5 yrs 6 mos

Facilitated production and management meetings, led client pitches, and contributed to business development to secure new animation projects. Supervised organization and management of 3D animation assets across productions. Established and enforced administrative protocols, yielding annual operational savings. Headed training programmes and mentored 100+ interns in Maya and Blender. Reviewed animated sequences to ensure adherence to schedule, quality, and creative intent.

Lead Animator · GamsoleNov 2015 – Jan 2018 · 2 yrs 3 mos
Animation Intern · Ile+DesignsJun 2013 – Aug 2013 · 3 mos

Education

Diploma · Vancouver Film School2015 – 2026
MSc Computer Information Technology · University of Pennsylvania2013 – 2026
BSc Computer Science · Saint Paul’s College2010 – 2026

Certifications and awards

Best Use of Technology - 2019 Realtime Film Festival2019 – 2026

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