A short video of the animation projects I’ve done over the years:
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- 3D Animator
- Animation Director
- Creative Director
- +1
Well, hello there! I’m Temidayo Odunlami, a 3D animator and visual storyteller with over 10 years of experience across several industries (games, animation, advertising, architectural visualisation, and real-time media). I’m proficient in numerous software packages, including Blender, Maya, MotionBuilder, Unreal Engine, and the Adobe suite, and I’ve worn many hats throughout the production pipeline, which has given me a strong understanding of how to deliver polished work quickly and efficiently and how to take something from concept all the way to a finished piece.
I’ve loved animation for as long as I can remember, and I’m especially drawn to high-energy, character-driven sequences where timing, posing, camera movement, and impact all work together to create something memorable. My background in character animation, games, and cinematic storytelling has trained me to think not only about movement, but also about intensity, readability, and performance. I’m comfortable working under tight deadlines, taking direction quickly, and producing animation that feels energetic, clear, and engaging.
I’d love to bring my experience, speed, and passion to your project.
A short video of the animation projects I’ve done over the years:
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Led 3D animation and visual development of the company’s flagship pig mascot, producing character-driven renders and animations for advertising, marketing campaigns, and internal communications. Conceptualized, storyboarded, and animated multiple campaigns; designed new mascot costume variations for seasonal and campaign-specific use. Created VFX-integrated composition shots for social media and digital platforms, ensuring consistency in character performance and visual quality.
Led animation teams on television advertising projects, maintaining on-model consistency and animation quality across deliverables. Conceptualized, produced, and animated proof-of-concept trailers for an international 3D animated feature project. Rigged characters and created blendshapes for expressive facial and body performance. Delegated animation tasks to balance junior animator development with production deadlines.
Facilitated production and management meetings, led client pitches, and contributed to business development to secure new animation projects. Supervised organization and management of 3D animation assets across productions. Established and enforced administrative protocols, yielding annual operational savings. Headed training programmes and mentored 100+ interns in Maya and Blender. Reviewed animated sequences to ensure adherence to schedule, quality, and creative intent.
Post a job and invite Dayo, or contact them directly. No hidden commission.