I am a game designer, writer, and generalist developer, with experience working in teams and on solo projects. I am constantly trying to improve and learn. In the past 5 years I have developed 2 commercial games, a few art games for exhibitions, and over 25 microgames, with each furthering my experience in different ways.
I’m interested in designing novel mechanics and unique player experiences. I want to use games to explore ideas around genre, play, community, and artistic practice.
The last major project I was designer and co-developer on was the game Key Fairy (2023 – 2026), a hand-drawn, pacifist, folkloric bullet-hell. I worked with my co-developer to take this project from concept to full release, fully independently. As part of a two-person indie team, I have also been responsible for production, marketing and business management required to ship a commercial game.
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