With over 20 years of experience in audio engineering and voice production, I specialize in recording, directing, and editing high-quality audio for text-to-speech, AI applications, and video games. I thrive in fast-paced environments that require precision, organization, and clear communication across creative and technical teams. Highly self-motivated, detail-oriented, and dependable, I take ownership of independent responsibilities while contributing to seamless production workflows and overall project success.

Timothy Galida

With over 20 years of experience in audio engineering and voice production, I specialize in recording, directing, and editing high-quality audio for text-to-speech, AI applications, and video games. I thrive in fast-paced environments that require precision, organization, and clear communication across creative and technical teams. Highly self-motivated, detail-oriented, and dependable, I take ownership of independent responsibilities while contributing to seamless production workflows and overall project success.

Available to hire

With over 20 years of experience in audio engineering and voice production, I specialize in recording, directing, and editing high-quality audio for text-to-speech, AI applications, and video games. I thrive in fast-paced environments that require precision, organization, and clear communication across creative and technical teams.

Highly self-motivated, detail-oriented, and dependable, I take ownership of independent responsibilities while contributing to seamless production workflows and overall project success.

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Language

Spanish; Castilian
Intermediate
English
Fluent

Work Experience

Recording Engineer at SideLA (at Google)
December 1, 2022 - Present
Record Voice talent for Text-to-Speech & Ai applications; Organize and deliver audio files to editing team; Maintain studio gear and file backups
Keyboard/Vocals at Pop Rocks
July 1, 2009 - Present
Travel nationally for corporate events and high end weddings. 80+ shows per year; Coordinate song arrangements and vocal harmonies; Synchronize event timeline and details with band logistics and event planners; Record/Edit music tracks for performances
Studio Director at ProUnlimited (at Facebook)
October 1, 2017 - August 1, 2019
Record VO talent for TTS; Record/Edit/Direct internal recording sessions; Coordinate studio time with intra-office teams; Coordinated new studio build; Maintain studio equipment and software
Audio Engineer at Dreamtek (at Google)
August 1, 2016 - October 1, 2017
Record/edit dialogue for TTS voices; Spectrogram audio editing; File management and non-sequential file renaming
Dialogue Engineer at Studio Jory
May 1, 2013 - March 1, 2016
Specializing in Video Game dialogue production; Record/edit dialogue; Script/Studio Prep; Projects: Telltale: The Walking Dead • The Wolf Among Us • Game of Thrones • Tales From the Borderlands • Minecraft • Batman
Back of House Specialist/ Product Trainer/ Visuals at Apple Store
May 1, 2010 - June 1, 2012
Input new deliveries, maintain store supply, yearly inventory audits; Conduct personal and group customer training sessions on products; Maintain storefront displays, turnover store for new product launches
VO Producer/Director/Editor at Somatone Interactive Audio
June 1, 2007 - July 1, 2009
Record/edit/Produce dialogue for video games; Coordinate auditions and recording sessions via talent agencies
Recording Engineer at SideLA (Google)
December 1, 2022 - Present
Provided audio services for capturing voice data for large language models. Recorded voice talent for text-to-speech and AI applications. Managed audio file organization and delivery to support design workflows. Oversaw studio equipment, software maintenance, and secure back-up systems.
Studio Director at ProUnlimited (Facebook)
October 1, 2017 - August 1, 2019
Led audio initiative to create Facebook's first AI voice used across multiple products and future language models. Proofread scripts and noted correct pronunciation for talent. Partnered with multiple internal teams to coordinate studio scheduling and usage. Managed end-to-end build-out of a new recording studio. Maintained and optimized studio equipment and software systems.
Audio Engineer at Dreamtek (Google)
August 1, 2016 - October 1, 2017
Recorded voice talent for the launch of Google Home and subsequent voice recordings. Recorded and edited dialogue for text-to-speech voice production. Performed audio restoration using spectral editing to remove mouth noises and artifacts. Organized audio file systems, including complex non-sequential file naming. Maintained exact audio quality over many months using cameras and daily match files. Worked closely with linguistic team to meet proper language needs.

Education

B.M. in Music Production and Engineering (Honors - summa cum laude) at Berklee College of Music
January 11, 2030 - January 25, 2026
Bachelor of Music, Music Production and Engineering (Honors, Summa Cum Laude) at Berklee College of Music
January 11, 2030 - February 5, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education