Available to hire
Hi, I’m Josh Payette—a game developer and level designer with industry experience. I love collaborating across art, design, and programming to turn ideas into delightful, playable experiences. I’m open to internships or contract work and am willing to work remotely.
In past roles I’ve built gameplay systems and UX features, led level design iterations, and contributed to fast-paced studios. I’m proactive about debugging, iteration, and delivering polished experiences that feel great to play.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
French
Advanced
Work Experience
Level Designer at Squido Studio
January 1, 2025 - PresentGained real-world experience in a fast-paced studio with quick project turnaround. Executed the full level design process from initial design to final iteration, collaborating with artists and programmers to assemble levels and iterate on ideas. Worked on both a live project with active players and an unannounced game prototype.
Developer, Co-Founder at Good Day Games
January 1, 2024 - PresentIndie game development company registered in Ontario. ‘Resultare’ is in active development, focusing on systems development, game design, and UX within a small, collaborative team.
Controls, Camera, and Character Developer at Gubba’s Adventure – Platformer
January 1, 2023 - January 1, 2023Iterated and tuned character feel; prototyped and developed character abilities. Worked in Unreal Engine 5.1 with C++ and Blueprint scripting; contributed to music and collaborated with designers, artists, and programmers. Managed workflow with Trello.
Programmer and Designer at World Warlock – First Person Shooter
January 1, 2023 - January 1, 2024Developed a wide variety of features and systems using C++ and Unreal Engine’s Blueprint. Contributed to menus, interface, and controls; procedural animation systems; and technical design documentation for GDD/MDD. Led biweekly design meetings and collaborated with a team of 15, applying Agile practices and Jira for workflow.
Project Lead at Clash of the Kraken – Board Game
January 1, 2022 - January 1, 2022Coordinated weekly team meetings and managed the development blog. Developed the rules in collaboration with the team and prototyped cards, hex tiles, and board layouts using Photoshop and Illustrator.
Education
Diploma in Game Development at Algonquin College
January 1, 2022 - January 1, 2024Bachelor's degree in Computer Science at Carleton University
January 1, 2019 - January 1, 2021Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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