Hi, I’m Josh Payette—a game developer and level designer with industry experience. I love collaborating across art, design, and programming to turn ideas into delightful, playable experiences. I’m open to internships or contract work and am willing to work remotely. In past roles I’ve built gameplay systems and UX features, led level design iterations, and contributed to fast-paced studios. I’m proactive about debugging, iteration, and delivering polished experiences that feel great to play.

Josh Payette

Hi, I’m Josh Payette—a game developer and level designer with industry experience. I love collaborating across art, design, and programming to turn ideas into delightful, playable experiences. I’m open to internships or contract work and am willing to work remotely. In past roles I’ve built gameplay systems and UX features, led level design iterations, and contributed to fast-paced studios. I’m proactive about debugging, iteration, and delivering polished experiences that feel great to play.

Available to hire

Hi, I’m Josh Payette—a game developer and level designer with industry experience. I love collaborating across art, design, and programming to turn ideas into delightful, playable experiences. I’m open to internships or contract work and am willing to work remotely.

In past roles I’ve built gameplay systems and UX features, led level design iterations, and contributed to fast-paced studios. I’m proactive about debugging, iteration, and delivering polished experiences that feel great to play.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent
French
Advanced

Work Experience

Level Designer at Squido Studio
January 1, 2025 - Present
Gained real-world experience in a fast-paced studio with quick project turnaround. Executed the full level design process from initial design to final iteration, collaborating with artists and programmers to assemble levels and iterate on ideas. Worked on both a live project with active players and an unannounced game prototype.
Developer, Co-Founder at Good Day Games
January 1, 2024 - Present
Indie game development company registered in Ontario. ‘Resultare’ is in active development, focusing on systems development, game design, and UX within a small, collaborative team.
Controls, Camera, and Character Developer at Gubba’s Adventure – Platformer
January 1, 2023 - January 1, 2023
Iterated and tuned character feel; prototyped and developed character abilities. Worked in Unreal Engine 5.1 with C++ and Blueprint scripting; contributed to music and collaborated with designers, artists, and programmers. Managed workflow with Trello.
Programmer and Designer at World Warlock – First Person Shooter
January 1, 2023 - January 1, 2024
Developed a wide variety of features and systems using C++ and Unreal Engine’s Blueprint. Contributed to menus, interface, and controls; procedural animation systems; and technical design documentation for GDD/MDD. Led biweekly design meetings and collaborated with a team of 15, applying Agile practices and Jira for workflow.
Project Lead at Clash of the Kraken – Board Game
January 1, 2022 - January 1, 2022
Coordinated weekly team meetings and managed the development blog. Developed the rules in collaboration with the team and prototyped cards, hex tiles, and board layouts using Photoshop and Illustrator.

Education

Diploma in Game Development at Algonquin College
January 1, 2022 - January 1, 2024
Bachelor's degree in Computer Science at Carleton University
January 1, 2019 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet