Noah Mingram
I am an experienced Unreal generalist. I have produced organic models, shaders, terrain, lighting and tools for several productions to facilitate environment creation.
About
I am an experienced Unreal generalist. I have produced organic models, shaders, terrain, lighting and tools for several productions to facilitate environment creation.
- 12 years' experience
- Joined November 2026
Industry experience
- Media & Entertainment
- Software & Internet
More experts in Toronto, Canada
Work experience
Contributed models and set dressing to Salesforce extended reality stages. Authored realistic foliage models based on photogrammetry leaves and trunks. Populated levels with foliage and performed set dressing for specific camera angles. Developed shaders for foliage and props and created PBR-accurate lighting scenarios.
Contributed photorealistic foliage and environment work to various small projects using personal photogrammetry, terrain heightmaps, unique props, advanced shaders, PBR lighting scenarios, and world-building tools.
Authored Nanite stylized foliage and organic models using high-poly sculpting, low-poly baking, and procedural and traditional modelling for quality and performance. Created bespoke textures for leaves, bark, and other organic elements. Developed and maintained an optimized shader library and covered organic shading scenarios such as leaves, bark, rocks, moss, and ice. Designed custom vertex animations for wind and unique movement behaviors (e.g., rattling plants, opening plants, and plants that react to the player).
Education
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