I'm excited to submit my application for a position within your company. I’ve spent over 27 years in the video game industry creating immersive environments, directing visual styles, mentoring team members, and building worlds across nearly every major platform. My experience includes contributing to titles such as New World: Aeternum, Ashes of Creation, EverQuest II, Saints Row, and Goblin Commander—each project strengthening my foundation in visual storytelling, environment design, and collaborative creative development. Throughout my career, I just love making games! That’s really the bottom line. I enjoy working closely with artists, designers, and engineers to bring a project to life. Whether it's sculpting terrain, building modular architecture kits, designing lighting and atmosphere, composing music, or guiding a team through worldbuilding pipelines, I take pride in crafting spaces that feel rich, coherent, and alive.

Michael A. Bacon

I'm excited to submit my application for a position within your company. I’ve spent over 27 years in the video game industry creating immersive environments, directing visual styles, mentoring team members, and building worlds across nearly every major platform. My experience includes contributing to titles such as New World: Aeternum, Ashes of Creation, EverQuest II, Saints Row, and Goblin Commander—each project strengthening my foundation in visual storytelling, environment design, and collaborative creative development. Throughout my career, I just love making games! That’s really the bottom line. I enjoy working closely with artists, designers, and engineers to bring a project to life. Whether it's sculpting terrain, building modular architecture kits, designing lighting and atmosphere, composing music, or guiding a team through worldbuilding pipelines, I take pride in crafting spaces that feel rich, coherent, and alive.

Available to hire

I’m excited to submit my application for a position within your company. I’ve spent over 27 years in the video game industry creating immersive environments, directing visual styles, mentoring team members, and building worlds across nearly every major platform. My experience includes contributing to titles such as New World: Aeternum, Ashes of Creation, EverQuest II, Saints Row, and Goblin Commander—each project strengthening my foundation in visual storytelling, environment design, and collaborative creative development. Throughout my career, I just love making games! That’s really the bottom line. I enjoy working closely with artists, designers, and engineers to bring a project to life. Whether it’s sculpting terrain, building modular architecture kits, designing lighting and atmosphere, composing music, or guiding a team through worldbuilding pipelines, I take pride in crafting spaces that feel rich, coherent, and alive.

See more

Work Experience

Senior Environment Artist / World Builder at Amazon Game Studios
February 1, 2021 - November 1, 2025
Served as Senior Worldbuilder on New World, creating expansive open-world environments and dungeon expeditions for multiple major content updates, including Fellowship of Fire, Eternal Frost, Rise of the Angry Earth, Brimstone Sands, Season of the Guardian, and the cross-platform launch of New World: Aeternum on PC, Xbox, and PlayStation.
Lead Environment Artist at Intrepid Game Studios
June 1, 2016 - February 1, 2021
Led environment art direction for Ashes of Creation, defining and guiding the visual style to balance realism with a whimsical, high-fantasy aesthetic.
Creative Director / Art Director / Game Designer / Music & Sound Designer at Big Shiny Games LLC
February 1, 2015 - Present
Served as primary developer and creative lead overseeing the game’s full artistic, technical, and design direction from concept through release.
Senior Environment Artist at Sony Online Entertainment (SOE)
May 1, 2005 - February 1, 2015
Created high-quality environments for EverQuest II, delivering innovative designs within production deadlines.
Senior Environment Artist at Volition Inc.
June 1, 2004 - May 1, 2005
Blocked out and designed 70% of the major open-world sections for Saints Row, establishing layout and visual identity standards.

Education

Add your educational history here.

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment