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Gourav Sinhmar

Available to hire

I’m a technical 3D artist and founder who focuses on hard-surface design and cinematic post-production, bringing engineered mechanical believability to every robot and prop.

About

I’m a technical 3D artist and founder who focuses on hard-surface design and cinematic post-production, bringing engineered mechanical believability to every robot and prop. My work centers on original mechanical design for cinema-quality assets, with a strong emphasis on mechanical joints, structural realism, and clean, readable forms.

I also build custom pipelines to speed up complex scenes—creating bespoke Blender assets and procedural tools (including custom geometry and shader nodes) to automate scene optimization and improve render efficiency. Alongside hard-surface modeling, I handle post-production workflows with Resolve Fusion & Color and multi-layer EXR-based pipelines, using Blender and DaVinci Resolve Studio to deliver polished final output.

  • 3 years' experience
  • Joined September 2026

Industry experience

  • Media & Entertainment
  • Computers & Electronics

Work experience

Founder / Technical 3D Artist · The Last One StudiosJan 2023 – Present · 3 yrs 11 mos

Specialized in hard-surface design and cinematic post-production. Engineered original robotic mechanical assets (e.g., “Helping Hand”-style rigs), focusing on mechanical joints and structural believability. Built custom Blender tooling and assets, including bespoke geometry and shader nodes, to automate scene optimization and improve render efficiency for complex environments. Performed post-production workflows using Resolve Studio (Fusion & Color) and multi-layer EXR pipelines, supporting final compositing and color work for cinematic output.

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