Professional Introduction:
Professional 3D Artist, Compositor, Texture Artist and Animator
Name: Kyriakos Kontopoulos
Experience:
3 years with Cyprus Animation & Game Design courses | Digireal Studios
1 year with Escape Studios | School of Animation, Games and VFX
3 years with University of Nicosia
Portfolio:
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Programs Used:
Maya, Substance Painter, Marvelous Designer, ZBrush, After Effects, Sony Vegas Pro, DaVinci Resolve, Adobe Photoshop, Unreal Engine 5
Contact Info:
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I am Kyriakos Kontopoulos, a 3D Artist, Compositor, Texture Artist, and Animator with training from Digireal Studios, Escape Studios, and the University of Nicosia. I specialize in creating optimized and high‑quality 3D models, detailed textures, clean UVs, and seamless 3D‑to‑live‑action integration. Skilled in Maya, ZBrush, Substance Painter, Marvelous Designer, After Effects, and Photoshop, I focus on precision, storytelling, and efficient workflows. My creative process blends strong technical discipline with artistic intuition, shaped by military training, customer‑facing experience, and years of hands‑on CGI work. I bring dedication, adaptability, and a passion for crafting meaningful visuals across games, film, and animation.
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Artstation: https://redhelios7776.artstation.com/
This UE5 environment recreates feudal‑era Japan using a highly optimized, production‑ready workflow. The scene is built with extensive instancing, trim‑sheet‑based materials,modular assets and multiple LODs to keep performance efficient while maintaining strong visual fidelity. It combines self‑made assets with carefully selected purchased assets, all unified through consistent texturing and material language.
The terrain is sculpted using Unreal Engine 5’s Landscape system, blending procedural foliage with hand‑placed details to capture natural Japanese environments. High‑density meshes run seamlessly thanks to Nanite, while Lumen with ray tracing provides dynamic global illumination, soft shadows, and realistic reflections.
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