I'm Virgil Markus, a Bordeaux-based 2D artist and game designer with a passion for character design, concept art and story-driven visuals. I love turning ideas into vibrant art assets and prototypes for games and animations, and I enjoy collaborating with teams to bring imaginary worlds to life. Outside of visual art, I'm a violinist since 2006. I also have experience in writing, comics, and graphic novels. I'm eager to join multidisciplinary projects and continue learning across disciplines.

Virgil Markus

I'm Virgil Markus, a Bordeaux-based 2D artist and game designer with a passion for character design, concept art and story-driven visuals. I love turning ideas into vibrant art assets and prototypes for games and animations, and I enjoy collaborating with teams to bring imaginary worlds to life. Outside of visual art, I'm a violinist since 2006. I also have experience in writing, comics, and graphic novels. I'm eager to join multidisciplinary projects and continue learning across disciplines.

Available to hire

I’m Virgil Markus, a Bordeaux-based 2D artist and game designer with a passion for character design, concept art and story-driven visuals. I love turning ideas into vibrant art assets and prototypes for games and animations, and I enjoy collaborating with teams to bring imaginary worlds to life.

Outside of visual art, I’m a violinist since 2006. I also have experience in writing, comics, and graphic novels. I’m eager to join multidisciplinary projects and continue learning across disciplines.

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Language

French
Fluent
English
Fluent
German
Advanced
Japanese
Beginner
Chinese
Beginner

Work Experience

Game Designer; Script Writer; Game Artist; Developer at Ubisoft / Ubisoft program (Womxn Develop at Ubisoft)
January 1, 2020 - December 31, 2020
Created a complete game prototype and its design concepts, including gameplay loop, characters and scenarios. Engaged in concept art asset production and narrative scripting, with mentorship from a professional within Ubisoft as part of the year-end internship.
DTP Prepress Intern - Operator at Public Imprim
January 1, 2019 - December 31, 2019
Handled computer graphics tasks for prepress workflows, including file preparation, color profiling adjustments, and ensuring print-ready assets according to production requirements.
Sales Intern at Comic Shop
January 1, 2019 - December 31, 2019
Shelved books after reception, assisted customers, and supported merchandise presentation and stock management in a comics-focused retail environment.
Sales Intern at Book Shop
January 1, 2014 - December 31, 2014
Shelved books after reception, advised customers, and supported inventory and visual merchandising.
Temp Worker in charge of the re-equiping of the collections at Humathèque Condorcet, Campus Condorcet (Library)
November 6, 2024 - September 30, 2025
Missions : - equiping the collections (check the informations of each documents within the database/catalog, applying the new labels, barcodes or RFID tag) - modifying the local datas within the database/catalog - shelving, rearranging and moving collections within the library

Education

Diploma at Université Bordeaux Montaigne - IUT (Multimedia & Internet Technologies)
January 1, 2018 - January 1, 2020
Certificate at Womxn Develop at Ubisoft program
January 1, 2020 - January 1, 2021
Diploma at Gobelin(s) – l'École de l'Image / Comic Book Artist (Webtoon)
January 1, 2022 - January 1, 2023
Internship at Public Imprim – DTP Prepress
January 1, 2019 - December 31, 2019
Internship at Books Shop
January 1, 2014 - December 31, 2014

Qualifications

Diploma in Multimedia & Internet Technologies
January 1, 2018 - January 1, 2020
Ubisoft Program – Womxn Develop @ Ubi
January 1, 2020 - January 1, 2021
Video Game Artist Bachelor's degree
September 1, 2020 - August 31, 2023

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education