My name is Rufat, and I am a 3D Animator with 5 years of professional experience in character animation for games and cinematics. Throughout my career, I have worked extensively with both keyframe animation and motion capture pipelines, creating engaging character performances that support gameplay, storytelling, and player immersion. I am proficient in Autodesk Maya and Unreal Engine, with hands-on experience in animation blueprints, state machines, and animation integration within game engines. In addition to animation, I also possess rigging and skinning skills, allowing me to contribute across multiple stages of the character production pipeline.

Rufat Ismayilov

My name is Rufat, and I am a 3D Animator with 5 years of professional experience in character animation for games and cinematics. Throughout my career, I have worked extensively with both keyframe animation and motion capture pipelines, creating engaging character performances that support gameplay, storytelling, and player immersion. I am proficient in Autodesk Maya and Unreal Engine, with hands-on experience in animation blueprints, state machines, and animation integration within game engines. In addition to animation, I also possess rigging and skinning skills, allowing me to contribute across multiple stages of the character production pipeline.

Available to hire

My name is Rufat, and I am a 3D Animator with 5 years of professional experience in character animation for games and cinematics. Throughout my career, I have worked extensively with both keyframe animation and motion capture pipelines, creating engaging character performances that support gameplay, storytelling, and player immersion.

I am proficient in Autodesk Maya and Unreal Engine, with hands-on experience in animation blueprints, state machines, and animation integration within game engines. In addition to animation, I also possess rigging and skinning skills, allowing me to contribute across multiple stages of the character production pipeline.

See more

Language

English
Fluent
Russian
Advanced
Turkish
Intermediate

Work Experience

3D Game Animator at Common Games
July 1, 2024 - May 1, 2025
Creating dynamic and believable character animations for both real-time gameplay and cinematic cuts. From combat sequences to emotional performances, delivering movement that feels natural, impactful, and aligned with the game's tone and mechanics. Using motion capture data and keyframe animation in Maya, ensure characters move realistically within the game environment. Clean up mocap data, blend with hand-animated elements for polished, expressive results.
3D Character Animator at Riga Films
December 1, 2022 - December 1, 2023
Creative and detailed-oriented 3D character animation for film projects; focused on expressive storytelling and character nuance.
3D Character Animator at Parovoz Studio
April 1, 2021 - July 1, 2023
3D character animation for studio projects; collaborated with designers and programmers to ensure alignment with game mechanics and artistic direction.
3D Character Animator at Paravoz Studio
April 1, 2021 - July 1, 2024
Creative and detailed-oriented 3D cartoon animation with a passion for stylized character animation and expressive motion design. Specialized in crafting exaggerated, appealing movements that align with the principles of cartoon animation, while enhancing storytelling and visual personality. Experience using Autodesk Maya to develop character rigs, keyframe animations, and stylized timing that brings charm and clarity to every performance. Comfortable working independently across the full animation pipeline, from concept and blocking to polished and engine implementation.

Education

Bachelor's degree in Technology and Design at Azerbaijan Technical University
September 1, 2018 - July 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet