RI

Rufat Ismayilov

Available to hire

My name is Rufat, and I am a 3D Animator with 5 years of professional experience in character animation for games and cinematics.

About

My name is Rufat, and I am a 3D Animator with 5 years of professional experience in character animation for games and cinematics. Throughout my career, I have worked extensively with both keyframe animation and motion capture pipelines, creating engaging character performances that support gameplay, storytelling, and player immersion.

I am proficient in Autodesk Maya and Unreal Engine, with hands-on experience in animation blueprints, state machines, and animation integration within game engines. In addition to animation, I also possess rigging and skinning skills, allowing me to contribute across multiple stages of the character production pipeline.

  • 4 years' experience
  • Joined April 2025

Languages

  • EnglishFluent
  • RussianAdvanced
  • TurkishIntermediate

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Work experience· 4 roles

3D Game Animator · Common GamesJul 2024 – May 2025 · 11 mos

Creating dynamic and believable character animations for both real-time gameplay and cinematic cuts. From combat sequences to emotional performances, delivering movement that feels natural, impactful, and aligned with the game's tone and mechanics. Using motion capture data and keyframe animation in Maya, ensure characters move realistically within the game environment. Clean up mocap data, blend with hand-animated elements for polished, expressive results.

3D Character Animator · Riga FilmsDec 2022 – Dec 2023 · 1 yr 1 mo

Creative and detailed-oriented 3D character animation for film projects; focused on expressive storytelling and character nuance.

3D Character Animator · Paravoz StudioApr 2021 – Jul 2024 · 3 yrs 4 mos

Creative and detailed-oriented 3D cartoon animation with a passion for stylized character animation and expressive motion design. Specialized in crafting exaggerated, appealing movements that align with the principles of cartoon animation, while enhancing storytelling and visual personality. Experience using Autodesk Maya to develop character rigs, keyframe animations, and stylized timing that brings charm and clarity to every performance. Comfortable working independently across the full animation pipeline, from concept and blocking to polished and engine implementation.

3D Character Animator · Parovoz StudioApr 2021 – Jul 2023 · 2 yrs 4 mos

Education

Bachelor's degree in Technology and Design · Azerbaijan Technical University2018 – 2022

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