I’m a seasoned CG generalist and animator with over a decade of experience across film, television, and commercial productions. I thrive in collaborative, cross-disciplinary environments, shaping storytelling through character animation, rigging, and dynamic simulations. Based in Brisbane, Australia, I enjoy mentoring junior artists, sharing pipelines, and delivering polished visuals under tight deadlines. I’m passionate about building robust CG pipelines, collaborating with creative directors and clients, and continuously refining techniques to push the quality and efficiency of production. I bring a friendly, proactive attitude to teams and love turning complex ideas into compelling visuals.

Ahmed Nashabe

PRO

I’m a seasoned CG generalist and animator with over a decade of experience across film, television, and commercial productions. I thrive in collaborative, cross-disciplinary environments, shaping storytelling through character animation, rigging, and dynamic simulations. Based in Brisbane, Australia, I enjoy mentoring junior artists, sharing pipelines, and delivering polished visuals under tight deadlines. I’m passionate about building robust CG pipelines, collaborating with creative directors and clients, and continuously refining techniques to push the quality and efficiency of production. I bring a friendly, proactive attitude to teams and love turning complex ideas into compelling visuals.

Available to hire

I’m a seasoned CG generalist and animator with over a decade of experience across film, television, and commercial productions. I thrive in collaborative, cross-disciplinary environments, shaping storytelling through character animation, rigging, and dynamic simulations. Based in Brisbane, Australia, I enjoy mentoring junior artists, sharing pipelines, and delivering polished visuals under tight deadlines.

I’m passionate about building robust CG pipelines, collaborating with creative directors and clients, and continuously refining techniques to push the quality and efficiency of production. I bring a friendly, proactive attitude to teams and love turning complex ideas into compelling visuals.

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Language

English
Fluent

Work Experience

Senior CG Generalist / Animator at SQUEEK STUDIOS
June 1, 2025 - June 1, 2025
Led end-to-end animation and 3D production for a diverse range of TVCs and digital content, collaborating with Animation and Creative Directors, VFX Supervisors, and clients to ensure alignment with narrative, brand tone, and project objectives. Oversaw asset development, realistic animations, rigging systems, and dynamic simulations; coordinated across modeling, texturing, lighting, compositing, and editorial to maintain CG pipeline consistency. Mentored junior artists and standardized workflows to improve efficiency, while maintaining strong client relationships to deliver exceptional outcomes within tight deadlines. Projects included Netflix, Toyota, Warner Bros., Movie World, HBO Max, Oz Lotto, and more.
Senior CG Generalist / Animator at UNDERDOWN PRODUCTIONS
September 1, 2023 - September 1, 2023
Contributed extensively to the post-visualisation of the Warner Bros. feature Mad Max: Furiosa, delivering high-quality character and object animation, advanced camera layouts for post-visual, mocap cleanup and retargeting, precise modeling, dynamic simulations, and rigging. Worked within a Maya/Unreal pipeline to ensure technical consistency and optimized workflows across the team.
Senior CG Generalist / Animator at SQUEEK STUDIOS
March 1, 2023 - March 1, 2023
As part of the Short Form Division, collaborated with a team of artists to deliver high-end character and object animation, layout, post-vis, modeling, texturing, rigging, dynamic simulations, lighting, and rendering techniques. Ensured smooth interdepartmental collaboration to maintain technical consistency and contributed CG pipeline advice to elevate production quality across multiple projects.
CG Generalist / Animator at BLACKBIRD VFX
September 1, 2022 - September 1, 2022
Contributed to high-end television commercials and feature films, delivering character and object animation, layout, pre-vis/post-vis, modeling, texturing, dynamic simulations, rigging, and advanced lighting/rendering. Specialized in rigging and simulation for character/object-driven scenes and helped optimize workflows within a sophisticated CG pipeline.
CG Generalist at CUTTING EDGE
February 1, 2021 - February 1, 2021
Lead Animator in the Short Form Division, delivering high-end TVCs, feature films, and 3D animated content. Responsible for 3D modeling of characters and objects, meticulous texturing, advanced lighting/rendering, dynamic simulations, rigging, and precise animation; developed animation systems for high-profile ad campaigns and ensured seamless integration within a complex CG pipeline.
CG Generalist at LIQUID ANIMATION
February 1, 2014 - February 1, 2014
Led animation in the Short Form Division, delivering high-end TVCs, feature films, and 3D animated content. Responsibilities included 3D modeling, texturing, lighting and rendering, rigging, dynamic simulations, and animation within a robust CG pipeline; collaborated closely with creative leads and clients to maintain artistic and technical accuracy.
Senior CG Generalist / Animator at UNDER DOWN PRODUCTIONS
September 1, 2023 - September 1, 2023
Contributed extensively to the post-visualisation of the Warner Bros. feature Mad Max: Furiosa; coordinated with layout, animation, and compositing departments; delivered high-quality character and object animation, advanced camera/shot layouts for post-visuals, mocap cleanup and retargeting, precise modeling, dynamic simulations, and rigging. Worked within a Maya/Unreal pipeline, ensured technical consistency, and suggested workflow improvements to optimise efficiency. Project: Mad Max: Furiosa (Warner Bros.).
CG Generalist / Animator at CUTTING EDGE
February 1, 2021 - February 1, 2021
Lead animator in the Short Form Division; collaborated with a team of artists to deliver high-end television commercials, feature films, and 3D animated content; maintained artistic vision and technical accuracy across multiple departments while delivering complex visuals within tight deadlines.
CG Generalist / Animator at LIQUID ANIMATION
February 1, 2014 - February 1, 2014
Lead Animator in the Short Form Division; collaborated with a team of artists to deliver high-end television commercials, feature films, and 3D animated content. Responsible for 3D modeling, texturing, rigging, lighting, and rendering, and for developing animation systems and dynamic simulations for high-profile campaigns, ensuring seamless integration into a physics-based CG pipeline.
Senior CG Generalist & Animator at SQUEEK STUDIOS
June 1, 2025 - June 1, 2025
Led end-to-end animation and 3D production for TVCs and digital content, collaborating with Animation and Creative Directors, VFX Supervisors, and clients to ensure seamless alignment with narrative, brand, and project objectives. Produced high-quality assets and realistic animations, built rigging and dynamic simulations, and coordinated across modeling, rigging, lighting, and compositing teams to maintain CG pipeline consistency. Mentored junior artists and introduced tools and processes that improved efficiency and output quality under tight deadlines.
Senior CG Generalist & Animator at Underdown Productions
September 1, 2023 - September 1, 2023
Contributed extensively to the post-visualisation of high-profile projects, supporting the Warner Bros. feature Mad Max: Furiosa. Worked in a highly collaborative VFX environment, reporting to the VFX Supervisor and coordinating with layout, animation, and composition departments to deliver high-quality character and object animation, mocap cleanup and retargeting, precise modeling, dynamic simulations, and rigging within a Maya/Unreal pipeline.
Senior CG Generalist & Animator at SQUEEK STUDIOS
March 1, 2023 - March 1, 2023
As part of the Short Form Division, collaborated with a team of talented artists to deliver exceptional results across a wide range of character and object animation, layout, post-vis, modeling, texturing, dynamic simulations, rigging, and advanced lighting and rendering techniques. Contributed to the development of high-quality promotional ads and television commercials for leading brands, and ensured smooth interdepartmental collaboration with compositing, lighting, and pipeline teams to maintain artistic and technical consistency.
CG Generalist & Animator at BLACKBIRD VFX
September 1, 2022 - September 1, 2022
Contributed to high-end television commercials and feature films, delivering complex character and object animation, layout, pre-visualisation and post-vis, modeling, texturing, dynamic simulations, rigging, and advanced lighting and rendering techniques. Worked closely with the VFX Supervisor and CG leads, and helped optimize workflows within a sophisticated CG pipeline. Provided rigging and simulation support for scenes, ensuring cross-department collaboration.
Lead Animator / CG Generalist at CUTTING EDGE
February 1, 2021 - February 1, 2021
As one of the Lead Animators in the Short Form Division, collaborated with a team of artists to deliver high-end television commercials, feature films, and 3D animated content. Responsibilities included 3D character and object modeling, meticulous texturing, advanced lighting and rendering, dynamic simulations, rigging, and precise animation. Also developed animation systems and dynamic simulations for high-profile campaigns, ensuring seamless integration with a physically simulated CG pipeline.
Lead Animator at LIQUID ANIMATION
February 1, 2014 - February 1, 2014
As a Lead Animator in the Short Form Division, collaborated with a team of talented artists to deliver high-end television commercials, feature films, and 3D animated content. Responsible for 3D modeling of characters and objects, meticulous texturing, advanced lighting and rendering, dynamic simulations, rigging, and precise animation. Also developed animation systems and dynamic simulations for high-profile campaigns, ensuring seamless integration with a physically simulated CG pipeline.
Senior CG Generalist & Animator at SQUEEK STUDIOS
September 1, 2022 - March 1, 2023
As part of the Short Form Division, collaborated with a team of talented artists to deliver exceptional results across a wide range of character and object animation, layout, post-vis, modeling, texturing, dynamic simulations, rigging, and advanced lighting and rendering techniques. Reported directly to the Animation and Creative Directors, and worked closely with creative leads and clients to contribute to the development of high-quality promotional adverts and television commercials for renowned brands. Facilitated smooth interdepartmental collaboration with the compositing, lighting, texturing, and pipeline team to maintain technical consistency and optimize workflows.
Senior CG Generalist at BLACKBIRD VFX
February 1, 2021 - September 1, 2022
Contributed to high-end television commercials and feature films, delivering excellence across character and object animation, layout, pre-vis/post-vis, modeling, texturing, dynamic simulations, rigging, and advanced lighting and rendering techniques. Reported directly to the VFX Supervisor and collaborated with CG leads, compositors, and pipeline teams; specialized in rigging and simulation for character and object-driven scenes, ensuring seamless integration across departments.
Lead Animator at CUTTING EDGE
October 1, 2015 - February 1, 2021
One of the Lead Animators in the Short Form Division, collaborating with a team of talented artists to deliver high-end television commercials, feature films, and 3D animated content. Responsible for 3D modeling of characters and objects, meticulous texturing, advanced lighting and rendering, dynamic simulations, rigging, and precise animation. Developed animation systems and dynamic simulations for high-profile campaigns within a sophisticated CG pipeline, ensuring artistic vision and technical accuracy across multiple departments under tight deadlines.
Lead Animator at LIQUID ANIMATION
January 1, 2011 - February 1, 2014
Led a team of talented artists to deliver high-end television commercials, feature films, and 3D animated content. Responsible for 3D modeling of characters and objects, meticulous texturing, advanced lighting and rendering, dynamic simulations, rigging, and precise animation. Developed animation systems and dynamic simulations for high-profile campaigns, ensuring seamless integration within a structured CG pipeline.
Senior CG Generalist & Animator at Underground Productions
March 1, 2023 - September 1, 2023
During my time at Underground Productions, I contributed extensively to the post-visualisation of the Warner Bros. feature Mad Max: Fury Road, working in a highly collaborative team environment. Reporting directly to the VFX Supervisor and coordinating closely with layout, animation, and compositing departments, I was responsible for delivering high-quality character and object animation, advanced camera and shot layouts for post-vis, mocap cleanup and retargeting, precise modelling, dynamic simulations, and rigging. I operated within a physics-based Maya/Unreal pipeline, ensured technical consistency, and provided workflow input to improve efficiency.
Senior CG Generalist & Animator at BLACKBIRD VFX
February 1, 2021 - September 1, 2022
Contributed to high-end television commercials and feature films, delivering excellent character and object animation, layout, pre-vis / post-vis, modelling, texturing, dynamic simulations, rigging, and advanced lighting and rendering techniques. Specialized in rigging and simulations for character and object-driven scenes, ensuring seamless integration across departments. Optimized workflows within a sophisticated CG pipeline, provided technical advice, and supported interdepartmental collaboration to achieve top production standards.
CG Generalist at CUTTING EDGE
October 1, 2015 - February 1, 2021
Led animation efforts in the Short Form Division, collaborating with a team of artists to deliver high-end television commercials, feature films, and 3D animated content. Responsible for 3D modelling of characters and objects, meticulous texturing, advanced lighting and rendering, dynamic simulations, and rigging. Developed animation systems and dynamics for high-profile campaigns, ensuring seamless integration with a physics-based CG pipeline and maintaining artistic and technical accuracy across multiple departments.
CG Generalist at LIQUID ANIMATION
January 1, 2011 - February 1, 2014
As a Lead Animator in the Short Form Division, I collaborated with a team of talented artists to deliver high-end television commercials, feature films, and 3D animated content. I worked closely with VFX Supervisors, CG leads, and pipeline teams to create 3D character and object animation, texture, lighting, and rendering, while developing animation systems and dynamic simulations for high-profile campaigns and ensuring seamless integration within a physics-based CG pipeline.
CG Generalist at BLACKBIRD VFX
February 1, 2021 - September 1, 2022
Contributed to high-end TV commercials and feature films, delivering character and object animation, layout, pre-visualization/post-visualization, modeling, texturing, rigging, and dynamic simulations. Worked closely with VFX Supervisors and CG leads to optimize pipelines and provide technical guidance.

Education

Bachelor of Animation at Griffith University, Brisbane
February 11, 2008 - December 18, 2010
Diploma of Multimedia at TAFE Queensland, Brisbane
January 9, 2006 - December 22, 2006
Bachelor of Animation at Griffith University, Brisbane
January 1, 2010 - January 13, 2026
Diploma of Multimedia at TAFE Queensland, Brisbane
January 1, 2006 - January 13, 2026
Bachelor of Animation at Griffith University, Brisbane
January 1, 2010 - January 13, 2026
Diploma of Multimedia at TAFE Queensland, Brisbane
January 1, 2006 - January 13, 2026

Qualifications

Best Animation — Bear Up!
January 1, 2011 - January 13, 2026
Best Animation — Bear Up!
January 1, 2011 - January 13, 2026

Industry Experience

Media & Entertainment, Professional Services, Other, Software & Internet