Available to hire
13+ years in the industry. Quest Designer | Game Writer | Sr. Narrative & Game Designer | Ex Ubisoft | Implementing and Designing - Content | World Building | Quests. | Script, write, design.
Experience Level
Language
English
Fluent
Swedish
Fluent
Work Experience
Senior Game Designer / Senior Narrative Designer
January 1, 2017 - December 31, 2023Worked on immersive narrative systems, quests, events, branching dialogue support, codex/worldbuilding, and integrated narrative design into contextual gameplay. Designed logic-driven narrative flows and ensured pacing and consistency between lore and player-facing missions/events. Collaborated with programmers for narrative content pipelines and game systems; iterated on event/encounter logic for open-world play while coordinating with UI/UX and level design.
Game Designer
January 1, 2014 - December 31, 2016Designed quests and event encounters, scripted narrative content using in-house systems, and implemented gameplay-narrative features. Contributed to worldbuilding through region/history/character and content proposals; collaborated with programmers to refine narrative mission systems and dialogue flows.
Game Designer
January 1, 2012 - December 31, 2013Created and balanced gameplay mechanics for VR, scripted events and level designs (top-down and white-box), and designed dialogues, animations, puzzles, and level experiences. Worked closely with UI/UX and level design to create coherent quests.
Game & Narrative Designer
January 1, 2011 - December 31, 2011Developed dialogue trees for characters, scripted puzzles, and implemented narrative dialogue systems and gameplay interactions.
Education
Bachelor of Arts - Game Design at Gotland University
January 11, 2018 - August 2, 2020Qualifications
Industry Experience
Gaming, Education, Media & Entertainment, Software & Internet
Experience Level
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