I’m an illustrator, motion designer, animator and video editor with over a decade of experience in visual art and design. I specialize in turning concepts into polished visuals, managing end-to-end production pipelines, and leading small teams of designers, illustrators and performers to deliver high-impact work. My work blends 2D hand drawn elements with 3D rendering to create something more like 2.5D. I’m passionate about making complex ideas accessible through immersive visuals.

Thomas Alexander Davis

I’m an illustrator, motion designer, animator and video editor with over a decade of experience in visual art and design. I specialize in turning concepts into polished visuals, managing end-to-end production pipelines, and leading small teams of designers, illustrators and performers to deliver high-impact work. My work blends 2D hand drawn elements with 3D rendering to create something more like 2.5D. I’m passionate about making complex ideas accessible through immersive visuals.

Available to hire

I’m an illustrator, motion designer, animator and video editor with over a decade of experience in visual art and design. I specialize in turning concepts into polished visuals, managing end-to-end production pipelines, and leading small teams of designers, illustrators and performers to deliver high-impact work.

My work blends 2D hand drawn elements with 3D rendering to create something more like 2.5D. I’m passionate about making complex ideas accessible through immersive visuals.

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Language

English
Fluent

Work Experience

Freelance Motion Designer, Animator & Video Editor at Self-Employed
January 1, 2014 - Present
Directed end-to-end creative workflows for projects, delivering high-end 3D-driven visuals, 2D animation, and post-production; translated complex data into accessible visuals and oversaw film direction and multi-track audio for marketing and exhibitions.
Cultural Director & Animator at Lakis Greek Kitchen
January 1, 2025 - Present
Led concept development, storyboarding, and animation for multi-character projects; produced location-based scenes; managed full production pipeline including voice lip-sync, character animation, audio editing, and film direction.
Music & Media Visuals - Re/Mind Music Video Art
January 1, 2024 - Present
Designed a custom looping character asset for a musician's digital release; created costume, character, set design and background art; merged 3D environments with 2D rendering to craft immersive visuals for multi-platform promotion.
Director & Lead Designer at Solar Shinobi (Sci-Fi Multimedia Project)
January 1, 2022 - Present
Sole creator and showrunner for an ongoing self-directed sci-fi animated series on YouTube; established production studio framework, managed remote team, and directed full post-production workflow.
Business Owner & Director at Top Cap Mushrooms Ltd
January 1, 2025 - Present
Co-founded and legally structured a commercial mushroom cultivation business; built brand systems, graphic design, social media strategy, e-commerce development, and daily operations; established biosafety protocols and lab workflows.
Gallery Assistant at The New Art Gallery Walsall
August 1, 2015 - Present
Safeguarded gallery security and archives, and family interactive spaces; delivered introductory talks to community groups, VIPs, and educational tours; coordinated AV setups for live events and assisted with installation of contemporary artworks.

Education

Bachelor of Arts (Honours) in Fine Art at De Montfort University
January 1, 2011 - January 1, 2014
BTEC National Diploma in Art & Design at Walsall College
January 1, 2009 - January 1, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Retail, Professional Services, Non-Profit Organization
    Multidisciplinary Animation Showreel (2D, 3D & 2.5D Hybrid)

    Project Overview
    This showreel is a curated compilation of my latest and most impactful work across commercial, technical, and narrative animation. It serves as a definitive showcase of my ability to navigate multiple production pipelines—fluidly moving between traditional hand-drawn artistry, precise 3D environments, and complex 2.5D hybrid spaces where both dimensions are blended together.

    What This Reel Demonstrates
    Rather than limiting myself to a single style, this showreel highlights a diverse, highly adaptable skill set tailored for modern digital media, independent series production, and corporate technical visualization:

    Traditional 2D Frame-by-Frame Animation: Showcasing expressive character performance, fluid action choreography, and clean, dynamic line art (utilizing Opentoonz).

    3D Technical Modeling & Rendering: Demonstrating precise hard-surface modeling, node-based material textures, and sleek camera work for premium B2B and commercial product reveals (utilizing Blender).

    2.5D Hybrid Pipeline Integration: Highlighting my specialty in blending hand-drawn 2D elements into immersive 3D spatial layouts, utilizing camera tracking and complex perspective shifts to create rich, deep visual environments.

    Cinematic Compositing & Post-Production: Bringing all disparate elements together into a cohesive, polished, and broadcast-ready finish using advanced multi-pass compositing and kinetic typography (utilizing Adobe After Effects).

    Available for Freelance & Contract Collaboration:

    2D/3D Hybrid Series Production

    Technical & Industrial B2B Animation

    Character Design, Storyboarding, and Creative Direction

    Motion Graphics & Commercial Product Reveals

    Solar Shinobi






    Project Overview
    Solar Shinobi is an original, independent sci-fi animated series created, written, and directed by me. The project showcases a distinct visual style that blends dynamic cinematic action with expressive character performance. It serves as a comprehensive demonstration of managing a complete animation pipeline, from initial world-building and script development to final post-production.

    My Role & Direction
    As the sole creator and director, I oversee every facet of production. While the project is predominantly my own hand-drawn creation, I successfully directed a small team of collaborative artists who assisted with select character designs and background art under my precise visual style guidelines.

    My hands-on technical workflow includes:

    Traditional 2D Animation: Executed frame-by-frame hand-drawn character animation, fluid action choreography, and clean line art using Opentoonz.

    3D Layout & Environments: Leveraged Blender for spatial environmental layout, blocking out complex perspective shifts, and camera tracking to seamlessly integrate 2D characters into deep, immersive spaces.

    Post-Production & Compositing: Compiled, visual-effected, and color-graded all final sequences in Adobe After Effects to achieve a unified, cinematic look.

    Core Skills Demonstrated

    Creative Direction & Team Leadership

    2D/3D Animation Pipeline Integration

    Character Animation & Storyboarding

    Scriptwriting & Narrative World-Building

    Technical Reveal & 3D Process Animation: "Wastewater Fuels"





    Project Overview
    This project is a high-end 3D technical reveal and process animation created for Wastewater Fuels, an innovative green technology company. The objective was to translate intricate, proprietary engineering and wastewater energy-conversion data into a clean, visually captivating narrative. The final asset is used for stakeholder presentations, B2B marketing, and high-level client acquisition.

    My Role & Creative Solution
    As the sole 3D animator and motion designer on the project, I took raw technical concepts and engineered a sleek, premium product reveal. My focus was on maintaining absolute scientific clarity while ensuring the visual style felt modern, cinematic, and engaging.

    My end-to-end production workflow involved:

    3D Modeling, Texturing & Rendering: Built precise, clean industrial assets and schematic models from scratch using Blender. I developed custom node-based materials to clearly represent fluid dynamics, energy flow, and mechanical functions, rendering out high-fidelity sequences.

    Compositing & Motion Graphics: Utilized Adobe After Effects for multi-pass compositing, color grading, and integrating kinetic typography. I designed and implemented clean, non-intrusive UI/data callouts to label key technical processes without cluttering the screen.

    Art Direction: Maintained a sophisticated corporate color palette and lighting setup that bridges the gap between high-tech industrial engineering and premium commercial media.

    Core Skills Demonstrated

    3D Industrial & Technical Modeling

    Hard-Surface Animation & Mechanical Visualization

    B2B Marketing & Explainer Media Production

    Motion Graphics & Data Callout Design

    Fine Art Portfolio: Selected Paintings & Studio Practice









    Project Overview
    This project is a curated gallery of traditional, physical artwork created within my independent studio practice. Featuring a collection of paintings on canvas and mixed-media drawings, this collection highlights the foundational fine art principles—texture, form, color theory, and spatial awareness—that inform and elevate all of my digital and animated work.

    Mediums & Artistic Approach
    This collection represents a deep, tactile exploration of traditional materials, focusing on raw expression, structural composition, and light.

    The showcased works include:

    Canvas Paintings: Exploration of color relationships, depth, and rich surface textures using physical paint applications.

    Studio Drawings & Studies: Expressive figurative, observational, and abstract mark-making that focuses on form, weight, and composition.

    Fine Art Foundations: A demonstration of traditional techniques that serve as the backbone for my digital world-building, look-development, and environmental layouts.

    Core Value for Creative Projects
    While these pieces exist as standalone physical artworks, this studio practice directly fuels my commercial capabilities—bringing an authentic, painterly sensibility, strong color discipline, and compositional maturity to concept art, background design, and art direction.

    "Queens of the City" – Stylized Character Animation


    Project Overview
    Queens of the City is a dynamic, high-energy animation project. The project was designed to push the boundaries of expressive character performance and urban styling rendered in traditional hand-drawn 2D animation.

    My Role & Creative Workflow
    As the sole animator, I handled the entire character animation pipeline, focusing heavily on weight, performance, and rhythmic timing to bring the distinct personality of the characters to life.

    My technical workflow on the project included:

    Traditional 2D Animation: Utilized Opentoonz to execute smooth, frame-by-frame hand-drawn character animation. The focus was on high-quality line art, expressive facial acting, and dynamic posing.

    Cinematic Keyframing & Timing: Developed meticulous breakdowns and chartings to ensure the character movement felt impactful, snappy, and perfectly paced for a high-end showreel feature.

    Core Skills Demonstrated

    Traditional Frame-by-Frame 2D Animation

    Character Acting & Performance Styling

    Showreel-Quality Motion & Timing

    Post-Production Compositing

    Brand Identity & Logo Design: Topcap






    Project Overview
    This project encompasses the complete visual identity and brand asset development for Topcap, a specialized agricultural startup focused on high-quality cultivation. The goal was to build a cohesive, modern brand image that balances professional commercial appeal with organic, technical expertise. The resulting assets were designed to scale seamlessly across packaging, digital platforms, and corporate documentation.

    My Role & Creative Process
    As the lead designer, I established the brand’s visual language from the ground up, moving from conceptual sketches to a fully realized vector identity system.

    The project workflow included:

    Logo Design & Typography: Crafted a distinct, scalable logo mark that subtly references the core nature of the business while remaining sleek, minimalist, and memorable. Paired the mark with clean, modern typography suited for both B2B and retail audiences.

    Color Theory & Asset Development: Established a professional color palette that bridges the gap between clean tech and organic cultivation.

    Vector Execution & Scaling: Developed all primary and secondary brand marks using precise vector workflows, ensuring the assets retain perfect fidelity whether shrunk down for a mobile app icon or scaled up for physical facility signage.

    Collateral & Application: Extended the identity system across real-world touchpoints, including stationery templates, digital headers, and packaging concepts optimized for production.

    Core Skills Demonstrated

    Visual Identity & Brand Strategy

    Logo Design & Typography

    Vector Asset Optimization

    Package & Collateral Concepting