I’m a 3D artist and animator with experience in character modeling, asset creation, and 3D animation. I enjoy solving both creative and technical problems, and I’m comfortable working through modeling, sculpting, texturing, UV mapping, and asset preparation to deliver game-ready results. I’m proficient in Blender, Maya, ZBrush, and Substance Painter, and I’ve worked on character-focused projects and hand-keyed animations where timing, posing, weights, and movement matter. I’m currently seeking opportunities to contribute to game projects and keep growing my 3D art skills through hands-on production work.

Tijana Golosin

I’m a 3D artist and animator with experience in character modeling, asset creation, and 3D animation. I enjoy solving both creative and technical problems, and I’m comfortable working through modeling, sculpting, texturing, UV mapping, and asset preparation to deliver game-ready results. I’m proficient in Blender, Maya, ZBrush, and Substance Painter, and I’ve worked on character-focused projects and hand-keyed animations where timing, posing, weights, and movement matter. I’m currently seeking opportunities to contribute to game projects and keep growing my 3D art skills through hands-on production work.

Available to hire

I’m a 3D artist and animator with experience in character modeling, asset creation, and 3D animation. I enjoy solving both creative and technical problems, and I’m comfortable working through modeling, sculpting, texturing, UV mapping, and asset preparation to deliver game-ready results.

I’m proficient in Blender, Maya, ZBrush, and Substance Painter, and I’ve worked on character-focused projects and hand-keyed animations where timing, posing, weights, and movement matter. I’m currently seeking opportunities to contribute to game projects and keep growing my 3D art skills through hands-on production work.

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Experience Level

Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Intermediate

Work Experience

Add your work experience history here.

Education

Bachelor Animation and Visual Effects at Academy of Arts
October 1, 2021 - July 15, 2026
Created 3D character models, props, and environments as part of academic and personal projects. Developed skills in modeling, sculpting, texturing,UV mapping, and asset preparation using Blender,Maya, ZBrush, and Substance Painter. Produced a hand-keyed character animations,focusing on timing, posing, weight, and movement. Created assets with game production workflows in mind, including optimized topology and real-time presentation.

Qualifications

3D Game Prop Production, Coursera
November 1, 2025 - December 1, 2025

Industry Experience

Education, Media & Entertainment, Gaming