I am a multidisciplinary creative technologist with over 8 years of professional experience bridging 3D artistry, technical development, and UX design. My journey began in Graphic Design and Multimedia, where I honed my skills in crafting intricate architectural and interactive concepts into polished, production-ready Unreal Engine experiences. Through my roles at Van Metre Companies, I have progressively grown within the production pipeline, contributing to various aspects from asset creation to Blueprint scripting and interactive platform development. I'm a generalist who enjoys collaborating and bringing concepts to life, ensuring that I can both envision and build.

Timothy Polyak

I am a multidisciplinary creative technologist with over 8 years of professional experience bridging 3D artistry, technical development, and UX design. My journey began in Graphic Design and Multimedia, where I honed my skills in crafting intricate architectural and interactive concepts into polished, production-ready Unreal Engine experiences. Through my roles at Van Metre Companies, I have progressively grown within the production pipeline, contributing to various aspects from asset creation to Blueprint scripting and interactive platform development. I'm a generalist who enjoys collaborating and bringing concepts to life, ensuring that I can both envision and build.

Available to hire

I am a multidisciplinary creative technologist with over 8 years of professional experience bridging 3D artistry, technical development, and UX design. My journey began in Graphic Design and Multimedia, where I honed my skills in crafting intricate architectural and interactive concepts into polished, production-ready Unreal Engine experiences.

Through my roles at Van Metre Companies, I have progressively grown within the production pipeline, contributing to various aspects from asset creation to Blueprint scripting and interactive platform development. I’m a generalist who enjoys collaborating and bringing concepts to life, ensuring that I can both envision and build.

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Work Experience

Senior Technical 3D Artist at Van Metre Companies
July 1, 2023 - October 1, 2025
Led the exterior elevation image render pipeline, establishing a new standard for 360° panoramic image and video production, facilitating full virtual home previews comparable to digital model home experiences. Streamlined workflows using Blueprint tools to enhance team efficiency.
Lead 3D Artist at Van Metre Companies
January 1, 2021 - July 1, 2023
Developed the 'Build Your Own Home' (BYOH) interactive platform, a full-stack product combining Unreal Engine with a web browser frontend, coordinating across design, development, and business teams.
Senior 3D Artist at Van Metre Companies
January 1, 2020 - January 1, 2021
Expanded the Sales Interactive platform with full UI/UX concept and creation, integrating Excel data table links and Adobe XD prototypes.
3D Artist at Van Metre Companies
July 1, 2017 - January 1, 2020
Managed the 3D Asset Library, Unreal Material Library, and Blueprint library. Developed animation sequences using video editing and title graphics.
Principle 3D Artist (Freelance) at Blindhack Software Company
January 1, 2018 - January 1, 2020
Created game-ready 3D models for the Steam title Offroad: Dead Planet, including assets and particle effects.
Assistant Creative Specialist at Centenary University
September 1, 2016 - May 1, 2017
Produced 3D concepts and graphics for campus signage and designs, contributing to various projects across campus.

Education

Bachelor of Fine Arts (BFA) at Centenary University
January 1, 2014 - January 1, 2017
Associate's Degree at Sussex County Community College
January 1, 2012 - January 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Gaming, Education