I’m Timofei Shukshin, a high-proficiency technical sound designer and Foley artist focused on immersive audio for games and other media. I use industry-standard tools like Pro Tools and Reaper, plus middleware such as Wwise and FMOD, to prototype and implement audio that feels integrated with interactive experiences, cinematic storytelling, and real-time environments.
I enjoy building detailed soundscapes from recording to final mix—capturing high-quality field Foley, editing, and shaping audio mood through narrative. I also bring strong teamwork and production workflow skills from leading small audio teams, working on voiceovers and ambiences, and applying my practical approach to procedural sound generation and Unreal Engine / MetaSound integrations.
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