I am a game designer specializing in mobile casual and puzzle games, with a strong focus on level progression, gameplay balance, difficulty tuning, and player retention. I enjoy shaping engaging gameplay experiences by designing level mechanics, tuning pacing, and analyzing player behavior to make each stage feel challenging and rewarding.
I have experience working with Unity-based balancing pipelines, documenting features, researching competitor games, and collaborating with developers from concept through implementation. I bring a data-driven and iterative approach to design, along with a friendly, team-oriented mindset and a genuine enthusiasm for improving the player experience.
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