I am a game designer specializing in mobile casual and puzzle games, with a strong focus on level progression, gameplay balance, difficulty tuning, and player retention. I enjoy shaping engaging gameplay experiences by designing level mechanics, tuning pacing, and analyzing player behavior to make each stage feel challenging and rewarding. I have experience working with Unity-based balancing pipelines, documenting features, researching competitor games, and collaborating with developers from concept through implementation. I bring a data-driven and iterative approach to design, along with a friendly, team-oriented mindset and a genuine enthusiasm for improving the player experience.…

Timur Dudinov

I am a game designer specializing in mobile casual and puzzle games, with a strong focus on level progression, gameplay balance, difficulty tuning, and player retention. I enjoy shaping engaging gameplay experiences by designing level mechanics, tuning pacing, and analyzing player behavior to make each stage feel challenging and rewarding. I have experience working with Unity-based balancing pipelines, documenting features, researching competitor games, and collaborating with developers from concept through implementation. I bring a data-driven and iterative approach to design, along with a friendly, team-oriented mindset and a genuine enthusiasm for improving the player experience.…

Available to hire

I am a game designer specializing in mobile casual and puzzle games, with a strong focus on level progression, gameplay balance, difficulty tuning, and player retention. I enjoy shaping engaging gameplay experiences by designing level mechanics, tuning pacing, and analyzing player behavior to make each stage feel challenging and rewarding.

I have experience working with Unity-based balancing pipelines, documenting features, researching competitor games, and collaborating with developers from concept through implementation. I bring a data-driven and iterative approach to design, along with a friendly, team-oriented mindset and a genuine enthusiasm for improving the player experience.

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Experience Level

Intermediate
Intermediate

Language

English
Advanced
Russian
Fluent

Work Experience

Game designer at Eterna Software
December 10, 2023 - Present
My main responsibilities are: creating and supporting documentation, creating levels in Unity, creating and modifying balance

Education

Applied Math at High School of Ecomomics
September 1, 2016 - June 30, 2020
Master of Computer Physics at Karazin Kharkiv National University
January 11, 2030 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet