Computer Engineer and Senior 3D Artist who blends technical logic with photorealistic execution. Known for scaling high-volume 3D pipelines including building and optimizing 750+ 3D assets and engineering real-time interactive spatial tools in Unreal Engine 5. Specializes in converting complex schematics into production-ready, low-latency assets without sacrificing visual fidelity. Brings technical precision, fast execution, and cross-functional leadership to deliver high-end 3D solutions that drive immediate product impact.

John Robert Tiru

Computer Engineer and Senior 3D Artist who blends technical logic with photorealistic execution. Known for scaling high-volume 3D pipelines including building and optimizing 750+ 3D assets and engineering real-time interactive spatial tools in Unreal Engine 5. Specializes in converting complex schematics into production-ready, low-latency assets without sacrificing visual fidelity. Brings technical precision, fast execution, and cross-functional leadership to deliver high-end 3D solutions that drive immediate product impact.

Available to hire

Computer Engineer and Senior 3D Artist who blends technical logic with photorealistic execution. Known for scaling high-volume 3D pipelines including building and optimizing 750+ 3D assets and engineering real-time interactive spatial tools in Unreal Engine 5.

Specializes in converting complex schematics into production-ready, low-latency assets without sacrificing visual fidelity. Brings technical precision, fast execution, and cross-functional leadership to deliver high-end 3D solutions that drive immediate product impact.

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Language

English
Fluent
Tagalog
Fluent

Work Experience

Senior 3D Artist at AVPartners (via CS Workforce)
September 1, 2024 - Present
Led end-to-end 3D asset creation pipelines for enterprise clients while enforcing strict geometry and texture budgets. Built interactive 3D environments optimized for real-time visualization and client software demonstrations, focusing on low-latency performance and maintaining high visual standards.
3D Artist at DVS Design and Architecture
August 1, 2019 - August 1, 2024
Single-handedly modeled, textured, and optimized 750+ light fixtures for AR deployment with strong emphasis on file efficiency and runtime performance. Engineered a prototype for interactive clinic interior visualization including real-time material swapping and dynamic lighting controls. Rebuilt complex architectural models, furniture, and technical fixtures from CAD blueprints and engineering schematics; completed full visual delivery from lighting and camera spline animation to post-production color correction.

Education

BS in Computer Engineering at Holy Angel University
January 1, 2020 - January 1, 2023

Qualifications

Lead VR Developer (Capstone Project)
January 1, 2023 - January 1, 2023

Industry Experience

Computers & Electronics, Software & Internet, Media & Entertainment, Healthcare, Real Estate & Construction