Eli Robert Tisor
I’m Eli Tisor, a game designer and developer with a computer science background and a strong focus on interactive design and UI/UX.
About
I’m Eli Tisor, a game designer and developer with a computer science background and a strong focus on interactive design and UI/UX. I build gameplay systems and interactive experiences using C#, Unity, and Godot, and I enjoy designing mechanics that feel readable, strategic, and fun.
I’ve led projects ranging from a multiplayer card game with distinct character playstyles to a 2D isometric roguelike arena brawler built around risk/reward streaks. Outside of games, I also support web and learning technology work—designing user experiences, collaborating across teams, and implementing interactive functionality to help people learn and navigate digital products.
- 7 years' experience
- Joined October 2026
Languages
- JavaneseIntermediate
Industry experience
- Gaming
- Education
- Software & Internet
- Professional Services
Work experience· 8 roles
Designed and developed a complete 2D game in Godot during a 48-hour solo game jam. Created an evolution system with upgrades affecting player vision, damage, and defense. Completed all programming, game design, and artwork independently within the deadline.
Designing a 2D isometric roguelike arena brawler built around a risk/reward streak system. Created a gameplay loop balancing increased rewards against escalating difficulty, and designed randomized weapons and relics to enable varied character builds. Developing combat, progression, and economy systems focused on replayability and player choice.
Designed a multiplayer card game for 1–4 players with four distinct character playstyles. Created simultaneous card-reveal gameplay and a strategic Duel mechanic, focusing on character abilities, progression, and an expandable deck system. Collaborating with an artist on the production build.
Education
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