ER

Eli Robert Tisor

Available to hire

I’m Eli Tisor, a game designer and developer with a computer science background and a strong focus on interactive design and UI/UX.

About

I’m Eli Tisor, a game designer and developer with a computer science background and a strong focus on interactive design and UI/UX. I build gameplay systems and interactive experiences using C#, Unity, and Godot, and I enjoy designing mechanics that feel readable, strategic, and fun.

I’ve led projects ranging from a multiplayer card game with distinct character playstyles to a 2D isometric roguelike arena brawler built around risk/reward streaks. Outside of games, I also support web and learning technology work—designing user experiences, collaborating across teams, and implementing interactive functionality to help people learn and navigate digital products.

  • 7 years' experience
  • Joined October 2026

Languages

  • JavaneseIntermediate

Industry experience

  • Gaming
  • Education
  • Software & Internet
  • Professional Services

Work experience· 8 roles

Amoeba Game Designer / Programmer / ArtistJan 2026 – Dec 2026 · 1 yr

Designed and developed a complete 2D game in Godot during a 48-hour solo game jam. Created an evolution system with upgrades affecting player vision, damage, and defense. Completed all programming, game design, and artwork independently within the deadline.

Project Gladiator Game Designer / Game DeveloperJan 2026 – Present · 11 mos

Designing a 2D isometric roguelike arena brawler built around a risk/reward streak system. Created a gameplay loop balancing increased rewards against escalating difficulty, and designed randomized weapons and relics to enable varied character builds. Developing combat, progression, and economy systems focused on replayability and player choice.

Duel Decks Game DesignerJan 2026 – Present · 11 mos

Designed a multiplayer card game for 1–4 players with four distinct character playstyles. Created simultaneous card-reveal gameplay and a strategic Duel mechanic, focusing on character abilities, progression, and an expandable deck system. Collaborating with an artist on the production build.

Web Designer · Modern Woodmen of AmericaAug 2025 – Present · 1 yr 4 mos
WinQuest Game Designer / Programmer / ArtistJan 2025 – Dec 2025 · 1 yr
Instructional Technology Specialist · St. Ambrose UniversityOct 2021 – Jul 2025 · 3 yrs 10 mos
Instructor · Eastern Iowa Community CollegesJan 2020 – Jun 2023 · 3 yrs 6 mos
Intern · EON RealityAug 2018 – May 2019 · 10 mos

Education

A.A.S. Augmented & Virtual Reality · Eastern Iowa Community Colleges2017 – 2019
B.S. Computer Science (Minor: Interactive Media & Design) · St. Ambrose University2022 – 2025
A.A.S. Augmented & Virtual Reality · Eastern Iowa Community Colleges2017 – 2019
B.S. Computer Science (Minor: Interactive Media & Design) · St. Ambrose University2022 – 2025

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