Hard-surface / environment-focused 3D artist specializing in realistic modern assets and large-scale structures. I deliver production-ready models with clean topology, UVs/bakes when needed, and PBR materials (Substance). My standout is efficient large-scale environment building: modular construction for big buildings and infrastructure (stadiums/high-rises–type complexity), supported by trim sheets and decals for optimized detail, variation, and wear without heavy unique texturing. I’m comfortable working from references and technical specs, planning for real-time constraints (LOD strategy, instancing-friendly structure), and delivering organized, integration-ready files with clear naming and handoff. Fast iteration, clear communication, and predictable delivery are core to my workflow. Portfolio: _Website not available. Sign in: https://www.twine.net/signup_

Anatoli Vaziakou

Hard-surface / environment-focused 3D artist specializing in realistic modern assets and large-scale structures. I deliver production-ready models with clean topology, UVs/bakes when needed, and PBR materials (Substance). My standout is efficient large-scale environment building: modular construction for big buildings and infrastructure (stadiums/high-rises–type complexity), supported by trim sheets and decals for optimized detail, variation, and wear without heavy unique texturing. I’m comfortable working from references and technical specs, planning for real-time constraints (LOD strategy, instancing-friendly structure), and delivering organized, integration-ready files with clear naming and handoff. Fast iteration, clear communication, and predictable delivery are core to my workflow. Portfolio: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

Hard-surface / environment-focused 3D artist specializing in realistic modern assets and large-scale structures. I deliver production-ready models with clean topology, UVs/bakes when needed, and PBR materials (Substance). My standout is efficient large-scale environment building: modular construction for big buildings and infrastructure (stadiums/high-rises–type complexity), supported by trim sheets and decals for optimized detail, variation, and wear without heavy unique texturing.

I’m comfortable working from references and technical specs, planning for real-time constraints (LOD strategy, instancing-friendly structure), and delivering organized, integration-ready files with clear naming and handoff. Fast iteration, clear communication, and predictable delivery are core to my workflow.

Portfolio: Website not available. Sign in: https://www.twine.net/signup

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Work Experience

3D Artist at Cicero; Dried Mango; ZheeShee; Svetmedia
January 1, 2021 - January 1, 2025
Produced 3D assets for film/ads/music video projects across hard-surface, organic, and realistic props. Translated rough sketches/blockouts into production-ready assets with clean topology and stable surfaces; utilized CAD/SubD/ZBrush workflows; created Marvelous Designer garments; built terrain/landscape assets when needed and integrated into scenes.
3D Map Asset Artist at 2GIS
January 1, 2019 - January 1, 2020
Created optimized low-poly buildings/props for 3D maps with consistent scale/readability and stable UVs for large libraries.

Education

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Qualifications

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Industry Experience

Media & Entertainment, Gaming, Software & Internet