Hard-surface / environment-focused 3D artist specializing in realistic modern assets and large-scale structures. I deliver production-ready models with clean topology, UVs/bakes when needed, and PBR materials (Substance). My standout is efficient large-scale environment building: modular construction for big buildings and infrastructure (stadiums/high-rises–type complexity), supported by trim sheets and decals for optimized detail, variation, and wear without heavy unique texturing.
I’m comfortable working from references and technical specs, planning for real-time constraints (LOD strategy, instancing-friendly structure), and delivering organized, integration-ready files with clear naming and handoff. Fast iteration, clear communication, and predictable delivery are core to my workflow.
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