Hi, I’m Thomas Allan Martin — a narrative designer and writer based in Edinburgh, United Kingdom. I specialize in world-building for games, crafting engaging storylines, branching dialogue, and character arcs that fit the game’s tone and design. I enjoy collaborating with multidisciplinary teams and helping to shape immersive player experiences through clear, well-structured narrative content.
I’ve worked remotely on sci‑fi and horror projects, led world guides used across departments, and authored biographies for 80+ playable characters. I’m passionate about authenticity, player agency, and shaping storytelling that resonates with players while staying true to the studio’s voice.
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Satisfying simulation with physics-based interaction. Check it, clean it, sort it, ship it. Welcome to the life of a cash cleaner. Take jobs from underworld contacts and clean some cash. Just don’t try to leave…
Roguelike, sci-fi tower-defense with physics. The galaxy is under threat! The cataclysmic Population Bomb™ has had a devastating effect on the usually docile Jelling population, causing them to multiply into mindless hordes! Enlist in the Program for Overpopulation Prevention™ (POPs™) and do your part!
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