Hi, I’m Thomas Allan Martin — a narrative designer and writer based in Edinburgh, United Kingdom. I specialize in world-building for games, crafting engaging storylines, branching dialogue, and character arcs that fit the game's tone and design. I enjoy collaborating with multidisciplinary teams and helping to shape immersive player experiences through clear, well-structured narrative content. I’ve worked remotely on sci‑fi and horror projects, led world guides used across departments, and authored biographies for 80+ playable characters. I’m passionate about authenticity, player agency, and shaping storytelling that resonates with players while staying true to the studio’s voice.

Thomas Allan Martin

Hi, I’m Thomas Allan Martin — a narrative designer and writer based in Edinburgh, United Kingdom. I specialize in world-building for games, crafting engaging storylines, branching dialogue, and character arcs that fit the game's tone and design. I enjoy collaborating with multidisciplinary teams and helping to shape immersive player experiences through clear, well-structured narrative content. I’ve worked remotely on sci‑fi and horror projects, led world guides used across departments, and authored biographies for 80+ playable characters. I’m passionate about authenticity, player agency, and shaping storytelling that resonates with players while staying true to the studio’s voice.

Available to hire

Hi, I’m Thomas Allan Martin — a narrative designer and writer based in Edinburgh, United Kingdom. I specialize in world-building for games, crafting engaging storylines, branching dialogue, and character arcs that fit the game’s tone and design. I enjoy collaborating with multidisciplinary teams and helping to shape immersive player experiences through clear, well-structured narrative content.

I’ve worked remotely on sci‑fi and horror projects, led world guides used across departments, and authored biographies for 80+ playable characters. I’m passionate about authenticity, player agency, and shaping storytelling that resonates with players while staying true to the studio’s voice.

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Language

English
Fluent
Welsh
Intermediate

Work Experience

Narrative Designer, Writer at Octagon Games
January 1, 2025 - Present
From a brief overview, established a world guide for the game to ensure consistency of tone and design; oversaw placeholder content and rewrote in-game texts for 100+ items and enemies, delivering revisions within two weeks of onboarding to enable a Gamescom 2025 show floor.
Narrative Designer, Writer at Irradiate Games
January 1, 2024 - Present
Wrote and designed narrative for an upcoming sci‑fi/horror shooter; remote volunteer role.
Script Editor, Writer at Mind Control Games
January 1, 2024 - January 1, 2025
Brought on late in development to oversee and refine the game’s entire written content, focusing on clarity, accuracy, and alignment with the studio’s house style and feedback. Edited and re-wrote branching mission dialogue, headings and description texts.
Narrative Designer, Writer at Moon Moose / TinyBuild
January 1, 2020 - January 1, 2023
Designed, wrote and edited upwards of ~30 hours of narrative flow, quest lines, and characters. Created world documents and bios for 80+ playable characters; translated scripts into five languages; conducted post-update interviews to gather feedback and refine narrative goals; implemented branching dialogue using visual scripting.

Education

Bachelor of Arts (Honours) in English and Creative Writing at University of Birmingham
January 1, 2017 - January 1, 2021
Bachelor of Arts in Creative Writing and Theatre Studies (Honours Roll) at University of Guelph
January 1, 2019 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
    paper Cash Cleaner Simulator (Mind Control, 2025)

    Satisfying simulation with physics-based interaction. Check it, clean it, sort it, ship it. Welcome to the life of a cash cleaner. Take jobs from underworld contacts and clean some cash. Just don’t try to leave…

    paper Population Control (Sernur.tech, To Be Announced)

    Roguelike, sci-fi tower-defense with physics. The galaxy is under threat! The cataclysmic Population Bomb™ has had a devastating effect on the usually docile Jelling population, causing them to multiply into mindless hordes! Enlist in the Program for Overpopulation Prevention™ (POPs™) and do your part!