Hi, I'm Tom Ren, an Industrial designer turned Digital Product Designer. I’ve spent 15 years in the tech industry, watching the designer role evolve and sharpening my skills in design thinking, research, UI/UX, and building scalable design systems. I’m passionate about turning complex problems into clear, user-centered solutions and I love crafting design presentations that persuade and inspire stakeholders. I’ve worked in both agency and client-side settings, thriving in fast-paced environments and collaborating across teams. Whether it’s mobile, web, or kiosk touchpoints, I bring a hands-on approach that blends pen‑and‑paper ideation with modern prototyping. I look forward to helping your company grow creatively and push boundaries.

Tom Ren

Hi, I'm Tom Ren, an Industrial designer turned Digital Product Designer. I’ve spent 15 years in the tech industry, watching the designer role evolve and sharpening my skills in design thinking, research, UI/UX, and building scalable design systems. I’m passionate about turning complex problems into clear, user-centered solutions and I love crafting design presentations that persuade and inspire stakeholders. I’ve worked in both agency and client-side settings, thriving in fast-paced environments and collaborating across teams. Whether it’s mobile, web, or kiosk touchpoints, I bring a hands-on approach that blends pen‑and‑paper ideation with modern prototyping. I look forward to helping your company grow creatively and push boundaries.

Available to hire

Hi, I’m Tom Ren, an Industrial designer turned Digital Product Designer. I’ve spent 15 years in the tech industry, watching the designer role evolve and sharpening my skills in design thinking, research, UI/UX, and building scalable design systems. I’m passionate about turning complex problems into clear, user-centered solutions and I love crafting design presentations that persuade and inspire stakeholders.

I’ve worked in both agency and client-side settings, thriving in fast-paced environments and collaborating across teams. Whether it’s mobile, web, or kiosk touchpoints, I bring a hands-on approach that blends pen‑and‑paper ideation with modern prototyping. I look forward to helping your company grow creatively and push boundaries.

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Language

English
Fluent

Work Experience

UI/UX Designer at Ordermentum
April 1, 2023 - March 1, 2026
Apr 2023 - Mar 2026: Responsible for B2B/B2C software design across cloud-based inventory management, cashier POS, and live sales insights, spanning mobile, web, and kiosk touchpoints. Responsibilities include user feedback and research, user testing, problem definition, wireframing, design system development, high-fidelity screen flows, technical review, iterations, production handover and support, final QA and shipping. Leveraged AI across the full design process.
UI/UX Designer at Apparent
October 1, 2022 - March 1, 2023
Oct 2022 - Mar 2023: UI/UX design engagement involving user research, wireframing, high/low fidelity prototyping, and design execution to deliver across platforms.
Senior UI / UX Designer at Fetch
September 1, 2021 - October 1, 2022
Sep 2021 - Oct 2022: UX auditing & recommendations, project scoping (IA diagrams, user flow diagrams), solution wire-framing, high/low fidelity prototyping and demonstrations. Produced high-fidelity designs in Figma, created and implemented design systems, provided technical feedback and production support. Handled enterprise website and mobile app UX/UI design and production (retail pages, purchase journeys), motion graphics, design/art direction (print, video, digital), brand development, and created templates for overseas design teams.
Senior UI / UX Designer / Brand Lead at Fetch
June 1, 2018 - August 1, 2021
Jun 2018 - Aug 2021: Led Fetch app user research, UX solution concepting, and wireframing. Produced high-fidelity design and documentation. Managed enterprise website and mobile app UX/UI design and production (retail pages, purchase journeys), motion graphics, design/art direction (print, video, digital), brand development, and created design templates for training and guidance of overseas design teams.
UI Designer at Fetch
June 1, 2014 - May 1, 2018
Jun 2014 - May 2018: Designed UI for enterprise and consumer-facing products, contributing to retail pages, purchase journeys, and overall UX/UI improvements across multiple platforms.
Product (UI/UX) Designer at Ordermentum
April 1, 2023 - March 31, 2026
Responsible for B2B/B2C software design; cloud-based inventory management, cashier POS, and live sales insights; multi-platform touchpoints (Mobile, Web, Kiosk). Full service design including user feedback and research, user testing, problem definition, wireframing, design system, high-res screen flows, tech review, iterations, production handover, production support, and final QA to shipping. Leveraged AI across the design process.
Product (UI/UX) Designer at Apparent
October 1, 2022 - March 31, 2023
Contributed as UI/UX designer focusing on product design; delivered high fidelity designs in Figma, contributed to design system creation and implementation, and provided production support.
Senior UI / UX Designer / Brand Lead at Fetch
September 1, 2021 - October 31, 2022
UX auditing & recommendations, project scoping, IA diagrams, user flow diagrams, solution wire-framing, high/low fidelity prototyping, and demonstration. Led high fidelity design (Figma), design system creation and implementation, tech feedback and production support; enterprise website and mobile app UX / UI design and production (retail pages, purchase journeys), motion graphics, design/art direction (print, video, digital), brand development, and creating design templates for/training overseas design team.
Senior UI / UX Designer at Fetch
June 1, 2018 - August 31, 2021
Senior UI/UX designer focusing on UX solutions, concepting, wireframing, and hands-on design; produced high fidelity documentation; supported enterprise website and mobile app projects; contributed to motion graphics, brand development, and design templates for global teams.
Senior UI / UX Designer / Brand Lead at Fetch
June 1, 2014 - May 31, 2018
Enterprise website and mobile app UX/UI design and production (retail pages, purchase journeys), motion graphics, design/art direction (print, video, digital), brand development, creating design templates for training overseas design team.

Education

User Experience Design at General Assembly
January 1, 2016 - March 30, 2026
User Experience Design at General Assembly
January 1, 2016 - December 31, 2016
User Experience Design at General Assembly
January 1, 2016 - December 31, 2016

Qualifications

Bachelor's degree of Industrial Design
January 1, 2002 - January 1, 2006
Bachelors degree of Industrial Design
January 1, 2002 - December 31, 2006
Bachelor's degree in Industrial Design
January 1, 2002 - December 31, 2006

Industry Experience

Software & Internet, Retail, Professional Services, Media & Entertainment
    Task Back Office

    Task looks to create the ultimate cloud based food retail ‘Back Office’ inventory and order management system and needed a robust design system to allow BA to quickly build pages and explore layouts. I lead the charge in creating a super flexible and responsive design system that covers the plethora of features their existing system offers and beyond, with style!