Hi, I'm Tommaso Stragà, a versatile and solution-oriented 3D Generalist with extensive experience in modeling, texturing, shading/look development, lighting, and rendering for games, animation, and VFX. I enjoy creating photorealistic and stylized assets, refining shots through 2D compositing, and collaborating closely with supervisors and production teams to achieve creative and technical goals.

Tommaso Stragà

Hi, I'm Tommaso Stragà, a versatile and solution-oriented 3D Generalist with extensive experience in modeling, texturing, shading/look development, lighting, and rendering for games, animation, and VFX. I enjoy creating photorealistic and stylized assets, refining shots through 2D compositing, and collaborating closely with supervisors and production teams to achieve creative and technical goals.

Available to hire

Hi, I’m Tommaso Stragà, a versatile and solution-oriented 3D Generalist with extensive experience in modeling, texturing, shading/look development, lighting, and rendering for games, animation, and VFX.

I enjoy creating photorealistic and stylized assets, refining shots through 2D compositing, and collaborating closely with supervisors and production teams to achieve creative and technical goals.

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Language

English
Fluent

Work Experience

Texture & Shader Artist at Luxottica & Skyup Academy
January 1, 2024 - December 31, 2024
Designed procedural textures and stylized shaders for large-scale productions. Optimized UV mapping, material layouts, and LODs for both performance and visual fidelity. Ensured assets met technical requirements and integrated seamlessly into the pipeline.
On-Field Assistant for Architecture at Studio Sanguinetti
January 1, 2021 - December 31, 2023
Focused on photogrammetry, on field relevations and their visualization. Created highly detailed and optimized environments used in real-time applications.

Education

3D and CG Masterclass at Skyup Academy, Montebelluna
January 1, 2022 - December 12, 2025
Bachelor in Visual Communication at Politecnico di Milano, School of Design
January 1, 2016 - January 1, 2021

Qualifications

3D and CG Masterclass
January 1, 2022 - December 12, 2025

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services