I am a multidisciplinary artist specializing in character design, 3D modeling, and concept art for games and films. I love building distinctive creatures and characters, from post-apocalyptic beings born of nuclear waste to playful yet dangerous figures. I design turnarounds, expressions, and outfits to explore personality and visual identity, and I enjoy pushing stylistic boundaries—from cute, chibi aesthetics to more rugged, environmental designs.\n\nMy workflow spans traditional sketching to 3D pipelines using Maya, Blender, and Substance Painter. I have built environments and props for game settings, rigged characters, and created animations and short sequences. I am comfortable collaborating on freelance commissions, school projects, and independent games, and I am always eager to experiment with new tools and styles to tell engaging stories.

Chu Tong En

I am a multidisciplinary artist specializing in character design, 3D modeling, and concept art for games and films. I love building distinctive creatures and characters, from post-apocalyptic beings born of nuclear waste to playful yet dangerous figures. I design turnarounds, expressions, and outfits to explore personality and visual identity, and I enjoy pushing stylistic boundaries—from cute, chibi aesthetics to more rugged, environmental designs.\n\nMy workflow spans traditional sketching to 3D pipelines using Maya, Blender, and Substance Painter. I have built environments and props for game settings, rigged characters, and created animations and short sequences. I am comfortable collaborating on freelance commissions, school projects, and independent games, and I am always eager to experiment with new tools and styles to tell engaging stories.

Available to hire

I am a multidisciplinary artist specializing in character design, 3D modeling, and concept art for games and films. I love building distinctive creatures and characters, from post-apocalyptic beings born of nuclear waste to playful yet dangerous figures. I design turnarounds, expressions, and outfits to explore personality and visual identity, and I enjoy pushing stylistic boundaries—from cute, chibi aesthetics to more rugged, environmental designs.\n\nMy workflow spans traditional sketching to 3D pipelines using Maya, Blender, and Substance Painter. I have built environments and props for game settings, rigged characters, and created animations and short sequences. I am comfortable collaborating on freelance commissions, school projects, and independent games, and I am always eager to experiment with new tools and styles to tell engaging stories.

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Gaming, Media & Entertainment