Unity engineer with 9 years in mobile game development, including 2 years leading engineering teams. Owned feature development end-to-end across multiple live mobile titles — Arcane Rush Battlegrounds, Trolls (Apple Arcade, Tilting Point + DreamWorks IP), and Food Truck Chef — with a consistent focus on shared system scalability, mobile performance, and long-term maintainability over unnecessary rewrites. Led the Unity 2021 LTS → 6.3 engine migration and a 4-platform port of a live title without disrupting service. Strong communicator across engineering, design, product and non-technical stakeholders, with a track record of measurable performance and efficiency gains.
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