Tonoy Chakraborty
Unity engineer with 9 years in mobile game development, including 2 years leading engineering teams.
About
Unity engineer with 9 years in mobile game development, including 2 years leading engineering teams. Owned feature development end-to-end across multiple live mobile titles — Arcane Rush Battlegrounds, Trolls (Apple Arcade, Tilting Point + DreamWorks IP), and Food Truck Chef — with a consistent focus on shared system scalability, mobile performance, and long-term maintainability over unnecessary rewrites. Led the Unity 2021 LTS → 6.3 engine migration and a 4-platform port of a live title without disrupting service. Strong communicator across engineering, design, product and non-technical stakeholders, with a track record of measurable performance and efficiency gains.
- 4 years' experience
- Joined June 2026
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
Work experience
Worked across in-house titles (Food Truck Chef, Room Flip, Chef Cat Avatar) and client projects including SpongeBob SquarePants IP. Owned end-to-end feature implementation, content pipelines, Live Ops and production triage, and contributed to feature brainstorming for player growth and QoL improvements. Integrated IAP and ad plug-ins, built a full mediation stack across multiple mobile titles. Organized daily standups, sprint planning, and monthly technical improvements sessions. Delivered multi-title, cross-platform live-service pipeline with iOS, Android, Nintendo Switch, and Steam. Removed several performance bugs and led delivery planning and stakeholder communication.
Education
Certifications and awards
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