Unity engineer with 9 years in mobile game development, including 2 years leading engineering teams. Owned feature development end-to-end across multiple live mobile titles — Arcane Rush Battlegrounds, Trolls (Apple Arcade, Tilting Point + DreamWorks IP), and Food Truck Chef — with a consistent focus on shared system scalability, mobile performance, and long-term maintainability over unnecessary rewrites. Led the Unity 2021 LTS → 6.3 engine migration and a 4-platform port of a live title without disrupting service. Strong communicator across engineering, design, product and non-technical stakeholders, with a track record of measurable performance and efficiency gains.

Tonoy Chakraborty

Unity engineer with 9 years in mobile game development, including 2 years leading engineering teams. Owned feature development end-to-end across multiple live mobile titles — Arcane Rush Battlegrounds, Trolls (Apple Arcade, Tilting Point + DreamWorks IP), and Food Truck Chef — with a consistent focus on shared system scalability, mobile performance, and long-term maintainability over unnecessary rewrites. Led the Unity 2021 LTS → 6.3 engine migration and a 4-platform port of a live title without disrupting service. Strong communicator across engineering, design, product and non-technical stakeholders, with a track record of measurable performance and efficiency gains.

Available to hire

Unity engineer with 9 years in mobile game development, including 2 years leading engineering teams. Owned feature development end-to-end across multiple live mobile titles — Arcane Rush Battlegrounds, Trolls (Apple Arcade, Tilting Point + DreamWorks IP), and Food Truck Chef — with a consistent focus on shared system scalability, mobile performance, and long-term maintainability over unnecessary rewrites. Led the Unity 2021 LTS → 6.3 engine migration and a 4-platform port of a live title without disrupting service. Strong communicator across engineering, design, product and non-technical stakeholders, with a track record of measurable performance and efficiency gains.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Language

English
Fluent
Hindi
Advanced
Bengali
Intermediate
Vietnamese
Intermediate

Work Experience

Unity Engineer at Nuke Box Studios
May 1, 2017 - April 1, 2022
Worked across in-house titles (Food Truck Chef, Room Flip, Chef Cat Avatar) and client projects including SpongeBob SquarePants IP. Owned end-to-end feature implementation, content pipelines, Live Ops and production triage, and contributed to feature brainstorming for player growth and QoL improvements. Integrated IAP and ad plug-ins, built a full mediation stack across multiple mobile titles. Organized daily standups, sprint planning, and monthly technical improvements sessions. Delivered multi-title, cross-platform live-service pipeline with iOS, Android, Nintendo Switch, and Steam. Removed several performance bugs and led delivery planning and stakeholder communication.

Education

Post Graduate Diploma in Game Programming at ICAT, Bangalore, India
May 1, 2016 - April 1, 2017
B.Tech in Computer Science at NMIET, Bhubaneswar, India
January 11, 2030 - June 20, 2026

Qualifications

Post Graduate Diploma in Game Programming
May 1, 2016 - April 1, 2017

Industry Experience

Gaming, Software & Internet, Media & Entertainment